The rocks look really nice, but the ship by comparison needs some work.
Yea I'm definitely not as good as you guys. Anyone willing to contribute a ship? I've been recycling this same design for about 7 years, back then I used it in SDL. Now I just put lights on it and darkened the rest.
[quote:s1jmqkoa]And I know there's no dust in space but you might thing about a "beam" indicating where the light is coming from?
I could add a tiny beam from the nose, just a hint. I don't like the idea of a full blown beam.
[quote:s1jmqkoa]Perhaps when the jets are firing you could have a faint flickery red light light up the asteroids behind you?
Mmm heightfield plus can only take one light source. It would look wrong. I do light up the back of the ship, faintly.
[quote:s1jmqkoa]Oh, and there should be definite waves or levels. Even the original Asteroids had level progression, and an occasional spaceship to fly by and shoot at you.
There are levels already? :s
Enemy spaceship: unlikely. It's a really small game, plus I'd have issues with the enemy's light.
It'll just get worse and worse until you die. Scoring will just be the level you made it to. I'll make it a bit easier (no tiny tiny asteroids).
I will add a powerup that comes out of some asteroids when shot, and that replenishes slow-motion or adds a new life. It will be unlit. Mwahaha.
BTW I enlarged the layout to 1024x768 and found it rather easy to fix everything. Now the ship is proportionally smaller and the resolution is bigger =D (and the background tiling is more obvious :s )