Device name: NVIDIA GeForce 7050 / NVIDIA nForce 610i
Pixel shader: 3
Estimated VRAM: 497 MB
Motion blur: Yes
hmm. poor :/
but ill get a new one XD
Device name: NVIDIA GeForce 7600 GT
Estimated VRAM: 552 MB
Device name: NVIDIA GeForce Go 7300
Estimated VRAM: 392 MB
this is my laptop
(its 2 times better than the desktop i have:P)
ATI firegl 7600
Device name: Mobile Intel(R) 945 Express Chipset Family
Pixel shader: 2
Estimated VRAM: 92 MB
Motion blur: No
Device name: NVIDIA GeForce 7300 GT
Estimated VRAM: 620 MB
Device name: NVIDIA GeForce 6150 LE
Estimated VRAM: 793 MB
This is my home PC. We have something significantly different in college. I'll check when I get the chance.
Device name: ATI Radeon 9550 / X1050 Series
Estimated VRAM: 253 MB
Device name: NVIDIA GeForce 8800 GTS
Estimated VRAM: 864 MB
WORK PC (this one - Dual Core):
Device name: ATI Radeon X1900XT
Estimated VRAM: 512 MB
TESTING PC (P4):
Device name: ATI Radeon 9000 Pro
Pixel shader: 1.4
Estimated VRAM: 64mb
Motion blur: Nope
Device name: ATI Radeon 9600 / X1050 Series
Estimated VRAM: 154 MB
Also, Construct generates an error while closing, almost every time I have 'Run all' (did with this .cap)
What .cap's that? I only see a .exe.
Develop games in your browser. Powerful, performant & highly capable.
First post's update has the .cap for the tool.
Construct (the IDE) crashes on exit if I do almost anything in it.
Note: I always have Firefox and other stuff running besides Construct.
Device name: Radeon X1950 Pro
Estimated VRAM: 754 MB
Device name: NVIDIA GeForce GTX 280
Estimated VRAM: 3055 MB
Why that much VRAM? It's a 1gb card