RTS: X2027
18%
It is 2027, the world is overpopulated and suffering from economic collapse. A world war for the last of the resources is taking place and the planet is still without ideal alternative energy sources. It is now the fate of humanity to seek habitat on a new planet; Planet X. United States intelligence on the planet Mars has been leaked to the world revealing a large amounts of heavily concentrated hydrocarbons and solar energy is located on the planet. Even with mankind's best technology, the long trip to Planet X requires a half way point to refuel. It is now a battle of time and strategy between the world powers; EU, USA, Russia and China to secure the resources on planet Mars and become the first to create a new colonization.
Screenshots
http://i157.photobucket.com/albums/t64/jessejoh/rts2.jpg
http://i157.photobucket.com/albums/t64/jessejoh/rts1.jpg
What I have completed thus far
-Game design
-Placeholder graphics
-GUI
-Fog of war
-Mining of hydrocarbon resource (back and forth between hydrocarbon source and processing facility)
-Selection / movement / waypointed movement
-Scrolling / zooming
-Various lighting / particle effects including Sunspots (will be collected with solar panels for power resources)
-Building of worker bots
Still coming
-Completion of unit actions, building actions, other various game workings
-Computer AI
-Soundtrack (6/10 songs)
-Short campaign
-Game audio