ashley
yes they will not show but...
scml animations get destroyed since they tween sub pixel
with point sampling the image quality degrades especially if it has thin lines and you see flicker everywhere.
the movement becomes jerky.
i managed to fix the seams with sprites as tiles and i am 100% happy at the moment.
could you please answer this question for me ? it will save me a lot of trouble and time.
i just conducted an experiment because i read somewhere that you stated that tile maps are 100 times more efficient than using sprites as tiles.
so i left the seams aside kept my linear and pixel rounding to "off"
deleted all sprite tiles(about 2000 objects),imported 2 tile maps one with collisions and the other one with none.
i used the ones with collisions as a platform for my player to walk on and filed the rest of the level with the one with no collisions to keep the check count to a minimum.(about 10.000/sec). before i thought to use 2 tile maps the collisions went to 350.000 /sec and the game run at 30fps at pc.
i saw 5 fps down in pc!! (from 60 to 53-56)
mobile was exactly the same
and another platform was exactly the same.
if my tests are correct should i stop trying to make the tile map plugint to work with all the "wrong" settings since i see no performance gain whatsoever?