Pricing of Construct 2?

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  • thank you very much for great answers.

    I dont know scirra construct for a long time, but I definately agree that it is better than gamemaker.

    I wish you good luck with selling construct2 ;)

  • Yeah, I think the idea of a free and a licensed version is good enough. But for me, the problem there is the price for the licensed version <img src="smileys/smiley12.gif" border="0" align="middle" /> . I also like the idea of selling individual plugins or something for you to add to your free version just in case you don't want to have all the functions in the licensed version (depending if that system is going to work anyway).

    For example, you have a free version and it has all the functions you need for your game except for one plugin which we'll call PluginA. Then you know that PluginA is included in the licensed version. So you can like buy only the PluginA and import it on your free version and you're all set to go. Something like that I guess.

  • What kind of differences will be between free and licensed version?

    Can't import sprites? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • We will not be restricting the functionality of sprite imports, don't worry!

  • Sprite/image imports is like one of the basic things for a game development system. So it would be hell if it was not include. :P

  • Yeah, I think the idea of a free and a licensed version is good enough. But for me, the problem there is the price for the licensed version <img src="smileys/smiley12.gif" border="0" align="middle" /> . I also like the idea of selling individual plugins or something for you to add to your free version just in case you don't want to have all the functions in the licensed version (depending if that system is going to work anyway).

    For example, you have a free version and it has all the functions you need for your game except for one plugin which we'll call PluginA. Then you know that PluginA is included in the licensed version. So you can like buy only the PluginA and import it on your free version and you're all set to go. Something like that I guess.

    An a la carte system sounds interesting, but I wonder how that would fit into the indie, and pro licensing.

    Plus there's the thing about a dev kit for making plugs.

    I guess they could disable importing of plugs for the free version. But that opens up a whole other can of worms.

  • I guess they could disable importing of plugs for the free version. But that opens up a whole other can of worms.

    That's the worst thing they could do, it's like you can buy a new car but can't get new wheels for it.

    Whatever devs decide to do i just hope it's not gonna be like with Unity Pro and free version. I was so dissapointed when my Pro time expired and realize that things i did are no longer available. They took my game away <img src="smileys/smiley19.gif" border="0" align="middle" />.

    Anyway i'm still a bit curious about what will free version have to offer. but C2 is looking so good, even now in early releases so probably will get full version. It's just worth it.

  • I also like the idea of selling individual plugins

    Right now plugins are just text files containing some javascript, so it's kind of tricky to think how they could be sold.

  • Right now plugins are just text files containing some javascript, so it's kind of tricky to think how they could be sold.

    Oh really? So its kind of different to the plugins from Classic then. I see. Well maybe you can convert it to some unique file type if you could I guess. But C2 for now is good enough for me, I'm just going to be worried about the price *winks*.

  • For me it will be a pain to pay for it (since I have no money at all), so I was thinking, will the free version be as the paid version except for the commercial limitations? (meaning if I start making money with my games I should have the commercial version)... that way we can start developing and if something good turns out we can pay (in my case look for the funds to do so)

  • We are still working out details Kirby, but keep an eye on the blog and these forums for more information as it comes.

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  • I noticed a reference to an online arcade on the blog page.

    If you were to set the free version up so that users could only export games to that arcade... hmm, well that sounds kinda interesting.

    That's almost like what Stencyl is doing.

  • I realize there are some who probably cannot work yet, but for real, if we can drop $50 for a new game, can't we drop a similar amount for C2?

  • As it's not too much, I'd buy. Maybe 60 is the maximum I'll go.

  • When it gets to CC's abilities, it'll definitely be worth paying $60 / ~£30 for.

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