I would really love tile maps support, but at the same time(sorry if someone has already mentioned this as a feature), I would also love to be able to create visual paths for sprites. You know, draw a line, etc... and assign a sprite to follow it with direction, speed, etc... and allow for variance from that path and back to it depending on scenarios.
For example, draw a patrol path for an enemy. For top down this may mean drawing the route I want them to take through the map, for a platformer this may mean being able to draw the path the enemy patrols including where to jump, etc... (Change animations, etc... accordingly)
Have events that would allow the sprite to break from their path (remembering at which point/cell they broke from it) to react to game events (player proximity, etc...) and then return to their path based if for example they cannot catch up to the player, etc...
This would make so many game types easier. The pathfinding feature is great, but there are certain scenarios where being able to assign specific paths would be very handy. Currently I can do this with creating invisible sprites as waypoints, but there seem to be many things that can mess this up including differences between is overlapping and on collision, etc...
This would actually be a very complimentary feature to tile maps as we could import or if possible create the tile map in construct 2, then create the routes/paths for patrolling etc within the map. Maybe allow color coding of routes, etc... to differentiate so we can easily keep track of which sprites are assigned to which paths...
Basically a visual path that can be assigned as a patrol/movement route with points that can be used as triggers.
Anyway, that is my ramble, I feel this type of visual pathing tool would speed development time of complex gaming scenarios by a good amount and get many games published much faster. Which in the end is a great achievement.
Thanks!