Gamezilla's Forum Posts

  • I would not run away, because you can pay half, than when i finish the transfer pay the other half. I'm sure there is a way, I'm located in the United States so hopefully that adds some credibility. I also have others way to if you want to talk on skype or whatever I can assist in making it so that things are safe.

  • Yes I'm the legal holder, and no these domains are just registered to me and you can develop them with these keywords. Very cheap, no more than $30 for one and I will probably hand them to you for $20

  • The .co is not .com but I think they made it were it is not Colombian and used like .com. A few of them are gone, but I still have like 6-7 left, It can go in a week or two. I'm not ripping anyone off, it will be cheap like $15-$20 for one.

    >

    > Well, depends on how good the debugger is. If he was to built a really good debugger, than it would take a lot of time than that would also be equivalent to him building the multiplayer capabilities. Chances are the debugger won't be that advance in the beginning to help you a lot in debugging advance games. I think a simple debugger can be made fairly quickly , this is base on my opinion. But I won't dwell on this so much because I think modular seems to be winning the vote now.

    Ashley described what he had in mind for the debugger in the first post in this thread. Please read that to understand what the debugger is intended to do.

    ummm, should allow means it should be advance. the step through is not so advance, it goes exactly with what I'm saying? Can you re read the post and explain to me why you think I didn't understand it?

    > Also the debugger can be built using text box or something, if you can't built a debugger yourself than Construct 2 is to advance for you or you have a hard time figuring out problems even with a debugger. The debugger won't tell you logical errors or stuff that you cannot realize yourself. I'm not discouraging building a debugger, but I don't think it will help Construct2 that much.

    >

    Yes, for simple games, that will suffice.

    Perhaps you should try making more complex games. Then you might see the need for an actual debugger.

    Well, depends on how good the debugger is. If he was to built a really good debugger, than it would take a lot of time than that would also be equivalent to him building the multiplayer capabilities. Chances are the debugger won't be that advance in the beginning to help you a lot in debugging advance games. I think a simple debugger can be made fairly quickly , this is base on my opinion. But I won't dwell on this so much because I think modular seems to be winning the vote now.

    Why are people thinking multi player option isn't that necessary. Given the fact that there is over 30,000 single player flash games out there, and that is an understatement. Even if you did make a really good game in html5, chances are flash already have something similar, and a lot of people play it on the computer not the phone. Plus, if people want to play a good games they go to the big 3D games that you purchase, they just want to have fun and try something new. Having multi player options will build spread the game with it being kind of a social connect thing too , not just a game. Also the debugger can be built using text box or something, if you can't built a debugger yourself than Construct 2 is to advance for you or you have a hard time figuring out problems even with a debugger. The debugger won't tell you logical errors or stuff that you cannot realize yourself. I'm not discouraging building a debugger, but I don't think it will help Construct2 that much.

    Being that gamezilla.net has over 10,000 flash games and they are all single player. I vote for multiplayer ability so that C2 will enter a growing market. I know this can take 6months to a year but playing multiplayer makes it more fun. I'm also suggesting that multiplayer can come with some kind of chat feature to so they can chat in game. Hopefully, multiplayer can expand to 4,5,6, or 10 during 1 game in the future.

  • I added 6 more domain up for catch.

    freeandroidgames.co

    gghere.com

    freedrivinggames.co

    freegirlsgames.co

    freeiphonegames.co

    freefunnygames.co

  • I'm in

  • Thanks Whiteclaws, the transparent got me lol.

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  • Anyone know why? I moved my layers around and now I find that my

    Layer is behind the White Layout that I edit on, so when I run some

    sprite just does not show up.

    I don't think this is a bug, maybe a z order, where would you change the

    main white layout z order?

  • gamersgohere.com

    gamesgohere.com

    goodgameshere.com

    freeflashhere.com

    freeonlineflash.com

    playgamesfree.co

    empireofgames.net

    freecoolgames.co

    manygames.co

    freebestgames.co

    addictgames.co

    azgames.co

    I will sell these to you for starting bid at $14, these domains

    I already research the words, and they are pretty good domains.

    Send me your offers privately if you want. They will be gone in a few

    days, get them while you can. 1 of a kind.

  • Who here has experience in Construct 2, would like to join me and others on skype. I want to make it fair in a sense where you are pretty good at it and not just there to get answers , but to contribute evenly too. Post your skype name here and I will add you and we can share our vast codes/exp/games and such in a bit more private manner.

  • Alright cool, Do you guys have skype? I need/want to get a skype group together, and we can discuss all these things, building game engines, bugs, learning , and all that it be cool.

  • empireofgames.net/arrayindex.capx

    I changed it from deleting the index in the array to Set Value, can you tell me why its still not working after I set the value the after delete should be 0 right? I Set Value in it and it does not change the value of the array to 0