View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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Add ILayout methods addLayer(), moveLayer(), removeLayer(), removeAllDynamicLayers()
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Add ITextInstance.changeIconSet()
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Add ITextInstance.getAsHtmlString()
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Fix subclasses not immediately constructed for non-world instances (regression r341)
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Sprite: add replaceCurrentAnimationFrame(blob)
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Tiled Background & Tilemap: add replaceImage(blob)
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Text/SpriteFont: added hasTagAtPosition(tag, x, y), getTagAtPosition(x, y)
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Text/SpriteFont: added getTagPositionAndSize(tag, index), getTagCount(tag)
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IAnimationFrame: add methods to get image points and collision polygon points
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3D shape: add getFaceImagePointCount(), getFaceImagePoint/X/Y/Z()
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Sprite: add Z component to getImagePoint(); add getImagePointZ()
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Update autocomplete suggestions with latest script APIs
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Hierarchy instances not always available in subclass constructor
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Script actions in deleted event blocks could still cause validation errors
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Add IWorldInstance property isCollisionEnabled
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Add IRuntime property timeScale
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Add IInstance property timeScale, method restoreTimeScale()
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Add IInstance.templateName
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Fix possible incorrect picking using runtime.callFunction() in copy-picked function
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Avoid throwing exception when posting message to runtime worker
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Script validation errors treated line numbers as 0-based instead of 1-based
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Exempt disabled scripts in event sheets from validation on preview
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Ensure fetches to project files from Web Workers work in preview in Firefox/Safari
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Add IParticlesInstance.fastForward(time)
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Fix incorrect handling of destroying instances while ending a layout
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Add IRuntime.dtRaw
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Add IRuntime properties fps, cpuUtilisation, gpuUtilisation
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Tilemap setTileAt() method did not always work after resizing tilemap larger