View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.
Add ILayout methods addLayer(), moveLayer(), removeLayer(), removeAllDynamicLayers()
Add ITextInstance.changeIconSet()
Add ITextInstance.getAsHtmlString()
Fix subclasses not immediately constructed for non-world instances (regression r341)
Sprite: add replaceCurrentAnimationFrame(blob)
Tiled Background & Tilemap: add replaceImage(blob)
Text/SpriteFont: added hasTagAtPosition(tag, x, y), getTagAtPosition(x, y)
Text/SpriteFont: added getTagPositionAndSize(tag, index), getTagCount(tag)
IAnimationFrame: add methods to get image points and collision polygon points
3D shape: add getFaceImagePointCount(), getFaceImagePoint/X/Y/Z()
Sprite: add Z component to getImagePoint(); add getImagePointZ()
Update autocomplete suggestions with latest script APIs
Hierarchy instances not always available in subclass constructor
Script actions in deleted event blocks could still cause validation errors
Add IWorldInstance property isCollisionEnabled
Add IRuntime property timeScale
Add IInstance property timeScale, method restoreTimeScale()
Add IInstance.templateName
Fix possible incorrect picking using runtime.callFunction() in copy-picked function
Avoid throwing exception when posting message to runtime worker
Script validation errors treated line numbers as 0-based instead of 1-based
Exempt disabled scripts in event sheets from validation on preview
Ensure fetches to project files from Web Workers work in preview in Firefox/Safari
Add IParticlesInstance.fastForward(time)
Fix incorrect handling of destroying instances while ending a layout
Add IRuntime properties fps, cpuUtilisation, gpuUtilisation
Tilemap setTileAt() method did not always work after resizing tilemap larger