View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.
Instance, object class and runtime events "hierarchyready"
Add IRuntime properties loadingProgress, imageLoadingProgress
Add IRuntime events "pretick", "tick2"
Add ITimerBehaviorInstance.getNormalizedProgress()
Deprecate IAssetManager isWebMOpusSupported, decodeWebMOpus()
Disable worker mode when import maps used (as browsers do not support this yet)
Update default tsconfig.json target to ES2022
Fix import maps not working when running with debugger
Make runtime.platformInfo always available (even without Platform Info object)
Add IPlugin static method getByConstructor()
Add IPlugin getSingleGlobalObjectType(), getSingleGlobalInstance()
Add ISDKUtils isAutoSuspendEnabled, setSuspended()
Fix IInstance uid possibly having wrong value after loading savegame
Update type definition of PluginInfoCategory
Add IInstance methods signal(), waitForSignal()
Add support for import maps
TypeScript: add missing type definition for runtime.sdk
Add ITextInstance setFixedResolutionMode(), setAutoResolutionMode()
Add IAudioObjectType isSilent, masterVolume, stopAll()
Add IRuntime signal(), waitForSignal()
Add IWorldInstance getHierarchyOpts()
Add IWorldInstance getMeshPoint()
Add IObjectClass.getPairedInstance()
Fix IBehavior interfaces incorrectly set to null (regression)
Update TypeScript definitions for layout events
Add IRuntime events before/afteranylayoutstart/end
Add IPlatformInfoObjectType script interface
Add IRuntime.platformInfo
Add IRuntime.getHTMLLayer()
TypeScript: change tsconfig.json default target to ES2021 for better minify support
Fix setting up TypeScript not working (regression r389)
TypeScript: fix & update some type definitions
Add static method IBehavior.getByConstructor()
Add IRuntime "afterload" event