View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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TypeScript: generate type definition for custom eases
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IRuntime events "suspend", "resume"
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Add IPlatformInfo properties canvasClientX/Y
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ignoreMesh parameter for getBoundingBox(), getBoundingQuad()
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Add IPlugin/IBehavior property 'id'
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Add IWorldInstance originX/Y, set/getOrigin()
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Add ILayer.renderingMode
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Add IDrawingCanvasInstance.saveImage()
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Add IRuntime.saveCanvasImage()
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Deprecate IRuntime.createWorker() (use nested workers instead)
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Add IInstance.iid
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Disable 'Cannot access before initialization' and 'Value is never read' warnings due to false positives
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Instance, object class and runtime events "hierarchyready"
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Add IRuntime properties loadingProgress, imageLoadingProgress
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Add runtime.exportDate
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Add IRuntime events "pretick", "tick2"
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Add ITimerBehaviorInstance.getNormalizedProgress()
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Deprecate IAssetManager isWebMOpusSupported, decodeWebMOpus()
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Disable worker mode when import maps used (as browsers do not support this yet)
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Update default tsconfig.json target to ES2022
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Fix import maps not working when running with debugger
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Make runtime.platformInfo always available (even without Platform Info object)
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Add IPlugin static method getByConstructor()
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Add IPlugin getSingleGlobalObjectType(), getSingleGlobalInstance()
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Add IRuntime isSuspended
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Add ISDKUtils isAutoSuspendEnabled, setSuspended()
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Fix IInstance uid possibly having wrong value after loading savegame
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Update type definition of PluginInfoCategory
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Add IInstance methods signal(), waitForSignal()
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Add support for import maps
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TypeScript: add missing type definition for runtime.sdk
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Add ITextInstance setFixedResolutionMode(), setAutoResolutionMode()
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Add IAudioObjectType isSilent, masterVolume, stopAll()
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Add IRuntime signal(), waitForSignal()
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Add IWorldInstance getHierarchyOpts()
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Add IWorldInstance getMeshPoint()
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Add IObjectClass.getPairedInstance()
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Fix IBehavior interfaces incorrectly set to null (regression)