View a comprehensive history of all the performance optimisations in Construct Animate since the first release.

0 favourites
Optimize distance calculations (of particular benefit to 3D Shape)
1 favourites
Improve general event sheet performance (regression r390)
0 favourites
WebGPU: optimize fill rate when a single texture in use
0 favourites
Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
0 favourites
Animations editor: improve performance when the panes are resized
0 favourites
Improve performance of script interfaces
1 favourites
Further improve general event performance
1 favourites
Reduce time for editor to finish saving for use offline
0 favourites
Improve general event sheet performance (regression r390)
0 favourites
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
0 favourites
Move To: improve performance when using a timeline Bezier path with 'Set angle'
0 favourites
Support for spritesheeting lossy images
0 favourites
Improve AVIF compression when 'Optimize images' enabled
0 favourites
Hierarchies: improve performance moving and resizing instances in complex hierarchies
1 favourites
Tweens: improve performance of several conditions
1 favourites
Optimize building spritesheets when individual objects use thousands of images
0 favourites
Instance Bar: improve performance on layouts with several thousand instances
0 favourites
Faster exports using optimized WebP images
0 favourites
View spritesheets dialog: avoid redundantly regenerating images if viewed after an export
1 favourites
Reduce latency of gamepad input
1 favourites
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
0 favourites
Optimize rendering of 3D objects with certain kinds of effects