NoSoul8's Recent Forum Activity

  • Ashley i have just encountered that issue and made a screenshot attached below.

    NOTE: i have dark theme and preview in browser tab turned on. Using google chrome browser.

    Steps to reproduce:

    1 open your project

    2 start a preview (it will start in a new browser tab and google chrome will auto focus it)

    3 When the preview tab is fully loaded click back to the C3 tab - it will be dimmed (i don't know what that means)

    I've attached img=40590 a screenshot, but after i've edited this post it stopped displaying smh.

  • I carry on the development of Cold Shell.

    Just want to update this topic a bit. Was sort of busy cutting through tons of bugs, to make the game better.

    I'm not as active here, on the forum, as one should be. But try to keep up posting weekly on my twitter - twitter.com/Brutal_Muse_S

    Also i collect wishlists on my Steam page - store.steampowered.com/app/1080680/Cold_Shell

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  • tgeorgemihai about the showcase lackluster.

    There are several tens of great and noteworthy indie games on Steam, that were developed with Construct. Most of developers just don't share their used engine details, because average player cares not about it.

    The next penelope was good and stuff, but take a look at it's Steam page and compare it to another Construct made games i know of. There is a crude formula (reviews * 60) to have a hint at sales numbers (you can google for it - it's used by several steam related sites for estimates).

    The next penelope has 108 reviews 77% positive (108 * 60 = 6480 copies)

    Catmaze has 244 reviews 84% positive (244*60 = 14640 copies)

    Tokyo Dark has 582 reviews 89% positive (582*60 = 34920 copies)

    Catmaze was developed with C2 and is business wise like 2.5 times better than TNP. Tokyo dark is like 5.5 times better that TNP.

    TL;DR: there are Construct made games waaay better that TNP, but somehow when you think of good Construct made game you think TNP. I have no idea why other great games are not showcased, but my closest guess is that it's a complicated matter with potential problems i'm not aware of.

  • artheads afaik Steam has 2 terms for games like that. Hidden Gem and Niche.

    For example, i enjoy playing Rimworld, which is sort of popular. But many of my gamer friends have never even heard of it. For them it's a hidden gem.

    Nextly, Rimworld has a futuristic setting, which some people don't like. Those people may prefer fantasy with elves and fireballs which i dislike. So, even the setting affects the game's niche.

    So you are totally fine to play whichever game you personally like. But you should not expect other people to share your passion, because they either dislike some (random) element of the game, or have simply never heard of it.

    Wow guys, Take it easy. If you use an easy to go Construct 3 (or other HTML5 tech), you can't export your game directly to Switch.

    I've made a quick google session on other html5 gamedev middlewares and it's all the same - Switch won't support it. So it's not Construct developers to blame (or Ashley, who has to read all that ranting here) but Nintendo.

    All the questions were answered in this thread already. And in other threads like that, months ago.

    So you want a direct export to Switch? Use another engine, that has that option. But it will require you to actually code stuff, the hard way.

    You prefer Construct? Than you will have to reach already mentioned third party publishers, who will do some magic and port your Construct made game to whatever console you like, or even all of them.

    But only IF your game is at least average quality and noteworthy, and 100% development complete, and bug free, and uses no text object, and has full controller support, and uses no weird 3d party plugins, and has stable 60 fps even in debugger and a ton of other conditions. And you will have to share the (possible) profit.

    Or you can even throw some (XX XXX numbers) of your free money at another third party publishers to port your game for you, saving you some time.

    Or you can spend a couple of years to code your very own, perfecty working, open source, generating no profit html5 to Nintendo Switch exporter, that you will be constantly bullied for, because it will make poorly developed games to lag like hell on Switch.

    Or you can constantly poke Ashley here, on the forum, to try and force him do something that is not technically possible.

    The latter option requires the least effort, so i'm not surprised it is the most popular.

    If you ask me (and you should not care about my opinion so much, since i'm just a random internet dude) i'll just focus on creating a good (or at least average) game with C3. Then i will release it on Steam myself. IF it will be at least OK accepted by players and make enough money to buy me a coffee and a donut, then i will reach out to one of the mentioned publishers. IF they will get some interest in my game i will discuss a contract with them. IF both the parties are pleased with the contract's details, then i will spend some tiresome months helping the publishers to port my game to consoles. IF all those efforts will not be in vain, the game will release on whatever consoles, including Switch. IF all the listed IFs end in success, then i will probably earn myself X XXX ammount of cash, after the consoles' cut, publisher's cut, taxes and other expences. Then i will make a Visa, buy a ticket to London and shake Ashley's hand (if he'll be willing to meet me ofcourse).

    P.S. sorry for bad english and make good games.

  • Adding new decals to office biome. Like sofas and water coolers and stuff.

  • I've made a video for implants in Cold Shell.

    It's like perks/passives in RPG games.

    Subscribe to Construct videos now
  • Office tables for office levels, yay !

    One can crush tables and chairs now,looks good i guess :)

  • Cold Shell got into the top 100 indie games of 2019 at IndieDB! In the Upcoming games - Arcade category. Top 100 of 53041 games listed, that's really cool :)

    I want to say thank you to everyone who had a minute to click Vote button on the IndieDB site - thanks to you Cold Shell took its rightful place among the best. This is a community achievement, without your support, nothing would have happened.

    https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100#vote66289

  • Sorry for bumping with no dev-related reason.

    Just want to humbly ask for your vote for Cold Shell on IndieDB, because the time is running short.

    If you like the game i create, please consider clicking the Vote button here - indiedb.com/games/coldshell

    If you have an account on IndieDB - it's great. If no - it's cool, you can vote without registration.

    Thank you very much for your time, and thank you everyone who already voted :)

  • Room customization video

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  • Viet31781 - "Vote Saved" means you did it right, thank you for the help :) I'm looking at TankidiumWar thread from time to time, glad you are making progress.

    Sofa_King - Thank you a lot for the kind words, and for the vote, of course :) I'm really putting some considerable efforts to make the game look and feel good.

    Thanks a lot for your votes, people!

    indiedb.com/games/coldshell voting is going good, as far as i can see it. People's activity bumps the game page up to the top at times.

    6 more days to get even more votes!

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NoSoul8

Member since 26 Apr, 2014

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