NoSoul8's Recent Forum Activity

  • Cool, saw it on twitter :)

  • Updated topic header with a more recent gameplay video

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  • Player's room update

    Player's rpg menu update

  • I upvote this.

    Using hotkeys with muscle memory from C2.

    For new users it can possibly be a total mystery that thing like this even exists.

    I can bet that only a small portion of users ever go to documentation.

  • I had an issue with mp3 music not playing while exported with nw.js

    If your sounds are mp3 try to recode them to another format and import back to C3

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  • Roger_Blin it depends on what games visually and gameplay-wise you consider good.

    I'm working on Cold Shell during my after hours. It's like Hotline miami, but rpg and in cyberpunk setting.

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    Got twitter - twitter.com/Brutal_Muse_S

    And IndieDB blog - indiedb.com/games/coldshell

  • Hello there.

    Got a couple of questions about official greenworks plugin (https://www.construct.net/en/make-games/addons/84/greenworks).

    As for now the plugin's description states that it supports NW.js version 0.33.3, while exporting my game with NW offers me NW.js version 0.39 as the latest.

    Also, on the forums people seem to be exited with NW version 40 + (for smth called "new window implementation" - whatever that is, i am not a tech guy).

    So is there a chance this plugin be updated with newer NW versions?

    Also, would you kindly add "Deactivate achievement" action? It is often used for testing and debugging steam achievements, especially with tricky conditions to trigger. So if something goes wrong (e.g. achievement gets activated, although it should not) we have an option to quickly drop achievement, make amends to events and try again. Super useful near release, while polishing Steam stuff before sending a build to moderation.

    Sorry for tagging you, Ashley.

    I suppose that updating this plugin with every single new version of NW.js can be pretty gruel, but maybe it can be reasonable if we (people who make Steam games with C3) can have it updated like once in 1~2 months?

  • First time seeing Greengrinds so I can't say much for that one. It's currently Construct 3 only as well. The Construct 2/3 Steam plugins are identical as far as I can tell (both running on NWjs 0.33.3).

    Technically speaking, that version is actually fine and supports things like gamepad rumble. It won't support any new features starting from Chromium M70+ though.

    (Issue requesting support for newer versions, upvotes and comments appreciated!)

    Commented, not sure if it helps

  • As far as I know the official plugin heavily relies on a 3rd party developer. Judging by their releases, there hasn't been much happening so Scirra can't really update it. Usually I would recommend the paid Steam4C2 plugin but that is abandoned by the developer as well. I guess Steam game developers have to deal with the current situation and use an outdated version of NWjs.

    Not much else can be done about it. NWjs (desktop platform) simply doesn't receive as much love from Scirra, like any of the mobile platforms do right now.

    And wht about construct.net/en/make-games/addons/244/greengrinds and construct.net/en/make-games/addons/84/greenworks plugins ?

  • Updated post header, because lots of stuff is updated :)

  • Thorn aura - all damage (in and outcoming) is increased by 50%

    Made for my arcade RPG Cold Shell

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NoSoul8

Member since 26 Apr, 2014

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