NoSoul8's Recent Forum Activity

  • Works without a problem for me. Check if only the hp of the one family member that is attacked is subtracted and not all.

    Double checked that, only attacked one family member has his en_hp reduced.

  • How do I pick one object from family by family variable and change only that one's object animation frame?

    Here is a screen of my code^

    So there are several enemies on screen in enemy family. Player attacks them and their hp goes down. That is simple.

    I want to check if an enemy lost half hp, then change his animation frame. Method on screen works fine for selecting specific enemy, not family.

    I've put trigger once but it affets only one enemy, and until he is destroyed other's frame won't change even if hp met condition.

    If i put trigger once away - then all family members on screen will change animation even if only one of them really met condition.

  • if projectile.count > X

    pick nth(0) instance ---------destroy

    that do it?

    That's a necroposting for sure, but i searched forums for my trouble and your reply worked just fine !

    Just wanted to say "thank you" )

  • Can't open your project from here but I may still have some useful advice.

    Having the redder parts toward the middle is a big part of the problem, I think. The hotter something burns, the whiter it is, so try to blend it from reds and oranges on the outside to yellows and whites in the middle.

    I also like to spawn another sprite on top of my explosions that is just a big soft white or white-yellow circle with it's blend mode set to additive and a Fade behavior timed to disappear a little after the explosion does. That way it lights up the surrounding area a little, too.

    Thank you - that's a good advice - i will give it a try!

  • I bump this - still need help.

  • I had to fragmentate url because i have not enough repetation, sorry for that. Just copy it and backspace those to spaces i had to do.

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  • Hey there guys! I am making a top-down view game and i want to make explosion look good.

    At the moment it looks like "cheap junk" as my friend said and it made me sad.

    I guess that the problem is that it looks too segmentative.

    How can i make it to look more whole , not consisting of parts ( more realistic in the end) ?

    Here is a screen shot:

    And here is a link to .capx of what i have at the moment:I made like 3 explosion particles to make the whole thing look better, but i think it didn't help that much..

    dropme files. com/BsGpG

    Thank you in advance, guys!

    P.S. i use Steam personal version of C2 - just in case , maybe this information is significant.

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NoSoul8

Member since 26 Apr, 2014

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