Wow guys, Take it easy. If you use an easy to go Construct 3 (or other HTML5 tech), you can't export your game directly to Switch.
I've made a quick google session on other html5 gamedev middlewares and it's all the same - Switch won't support it. So it's not Construct developers to blame (or Ashley, who has to read all that ranting here) but Nintendo.
All the questions were answered in this thread already. And in other threads like that, months ago.
So you want a direct export to Switch? Use another engine, that has that option. But it will require you to actually code stuff, the hard way.
You prefer Construct? Than you will have to reach already mentioned third party publishers, who will do some magic and port your Construct made game to whatever console you like, or even all of them.
But only IF your game is at least average quality and noteworthy, and 100% development complete, and bug free, and uses no text object, and has full controller support, and uses no weird 3d party plugins, and has stable 60 fps even in debugger and a ton of other conditions. And you will have to share the (possible) profit.
Or you can even throw some (XX XXX numbers) of your free money at another third party publishers to port your game for you, saving you some time.
Or you can spend a couple of years to code your very own, perfecty working, open source, generating no profit html5 to Nintendo Switch exporter, that you will be constantly bullied for, because it will make poorly developed games to lag like hell on Switch.
Or you can constantly poke Ashley here, on the forum, to try and force him do something that is not technically possible.
The latter option requires the least effort, so i'm not surprised it is the most popular.
If you ask me (and you should not care about my opinion so much, since i'm just a random internet dude) i'll just focus on creating a good (or at least average) game with C3. Then i will release it on Steam myself. IF it will be at least OK accepted by players and make enough money to buy me a coffee and a donut, then i will reach out to one of the mentioned publishers. IF they will get some interest in my game i will discuss a contract with them. IF both the parties are pleased with the contract's details, then i will spend some tiresome months helping the publishers to port my game to consoles. IF all those efforts will not be in vain, the game will release on whatever consoles, including Switch. IF all the listed IFs end in success, then i will probably earn myself X XXX ammount of cash, after the consoles' cut, publisher's cut, taxes and other expences. Then i will make a Visa, buy a ticket to London and shake Ashley's hand (if he'll be willing to meet me ofcourse).
P.S. sorry for bad english and make good games.