jhice's Recent Forum Activity

  • Thanks Tom

    It seems that the page "start" parameter troubles the bookmarking/unbookmarking (and perhaps other parameters in the URL).

    It's ok for page 1.

  • Up,

    Now poping this error :

    Uncaught InvalidStateError: Failed to execute 'noteOff' on 'AudioBufferSourceNode': cannot call stop more than once. c2runtime.js:170

    In here : http://www.scirra.com/arcade/example/12 ... tiled-back

    Seems to be audio bugs in Chrome.

    Am I the only one to have these bugs in Chrome ?

  • Awesome Bravo

  • First video from my game The Next Penelope : )

    Amazing

  • Platformer is jumping

    [Jump Key] is not being pressed

    Set Y Vector to 0

    An easy wait to implement it (concerning the initial post).

    +1

    All previous capx are good to be looked at (like the "charged jump" one ^^). Could give ideas of type of jumps...

  • Hi Nofish,

    I tried LinkPopLite on my iPhone 3GS and I find your game is good

    Concerning the gameplay itself, I had to try the games about 3 to 5 times before getting in the feel of the game. Perhaps because I'm not big fan of "3 colors matching games", what your game is not but I thought it was at a first look And I did start in Pop mode, as Puzzle mode was easier for me to get the mechanics of the game.

    At level 4 I wondered how the gameplay could evolve, and I was answered at level 5 I hope there will be a lot of new blocks like this modifying gameplay little by little.

    Technically speaking, it is well designed and polished, pleasant The interface, animations and transitions are great. I think I'm at 20 or 30 fps max. On the 3GS, reactivity is correct although there is a very little "lag" after each touch on a tile. It's ok to play with, but I wonder if it's like this in the gameplay and/or the JS wrapper or the perfs of HTML5 on the 3GS.

    Anyway, I would put your game in the featured games of C2

    Congrats

  • Try it on this page, there is a 404.

    But on this page , I just tried and it works (but cannot remove it via the unbookmark link).

  • Tom thanks, don't have seen it ^^ Actually there is a 404 error on this link (rewrite error ?)

  • Up

    Since the forum is moved to PHPBB3, I dig up this suggestion, because it seems very useful ! Because more accessible than a browser bookmark. Cherry on the cake would be a dropdown list of bookmarks in the header of the forum (rather than in our profile page, wich needs one more click). Perhaps there is a plug-in for this in PHPBB3 ?

    Otherwise (ie you have no time for this), browser bookmarks will do the trick As it is a "comfort" suggestion.

  • My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

    I think the best way to give you an idea of the performance is to go to the showcase of each engine and download or buy the games done with it (free or paid).

    The ones I've tried shows rapidly some results, in the order of "performance" on mobile :

    • native apps <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> yes it is probably the best way to go,
    • Haxe/OpenFL/AS3/Air (a game like Rune Raiders or Half Inch Heist shows great performance),
    • Unity3D : needs a good smartphone to run games in 3D,
    • HTML5/JS games (C2, Canvas2D/WebGL technology : LinkPop, the Flag Bearer - search for complete creations here on the forum).

    I noticed the Air platform is very satisfying and that's why we can say "Flash is not dead". All the apps using the Haxe language ("One language to rule them all") can export in a variety of formats, from native to Air to HTML/JS to almost whatever you want (because Haxe use one language derived from AS3 and converts the code to other languages before compiling it fro the expected target). But it needs to maintain a lot of librairies for the developpers of the tools like C2, Stencyl and so on.

    Another FW that use Haxe with export to HTML/JS and Flash : https://github.com/aduros/flambe, there is the Phaser FW to code directly in HTML5/JS.

    Again, from my point of view, C2 is great because of its interface and good performance mainly for desktop/browser games. If you wanna go mobile NOW and are ok for coding in Haxe or targeting Air or Flash, you should try something else (Haxe supports a lot of gaming FW like Flixel, Flashpunk and almost FW can be added to Haxe).

    I repeat actually my concern is to rapid prototyping games, for the browser or the desktop, and not put my hands in the code too much (ie, make a base platformer in 1 day rather than in 5 days ^^).

  • I think there's a check vector thing.

    Doc Ai is right, you can check if Platform.VectorX is positive or negative.

    The manual should be read <img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea">

    https://www.scirra.com/manual/100/platform

    At the bottom

    And not to forget the case if VectorX = 0, not moving left or right.

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  • Thanks for your answer jayderyu. And good luck with your builder

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jhice

Member since 14 Feb, 2014

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