Beginner first impressions

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  • Hello everyone

    I'm new to C2 forums and this is my first post.

    Frankly I'm in a dilemma these days since I'm doing a research to decide which "rapid 2d game maker" should I go with.

    I saw Fusion 2.5 and get amazed about its capabilities. But due to the price + slow bug fixes + its old and frustrating event editor, I came here to see about C2.

    Truth that I've posted a topic at Clickteam forums asking to compare Fusion 2.5 with C2, and the main negatives I received about C2 are: 1- It is a replica of their product (ripoff). 2- Lack the ability to export native mobile code as it is only generating HTML5 games wrapped in an app form, thus the performance is bad on mobile devices.

    And from what I've read in this topic, their claim seems to be true.

    My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

    If you have a luxury car, but it performs poor on the road, then what is the point of buying it?

    Please, I just need help to make my decision about which software I should go with.

    Thank you

  • harbime

    I tried MMF2, I couldn't like it, I tried C2, I liked it asap, It is inspired by clickteams product but not a ripoff because the quality is here.

    C2 does HTML5, it is truly what it does, so to do mobile games it is not the best.

    The bug fixes and release tends to be quick.

    "My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

    If you have a luxury car, but it performs poor on the road, then what is the point of buying it?"

    It is more like a luxury car that needs to be maintained well to perform well, sure it is not as easy as a normal car, but some prefers that

    I'd say if you really want to do mobile packages apps without performances problems due to the engine, you'd be better of with something other that C2, dunno if clickteam multimedia fusion 2.5 is good in that regard though,

    Hope that helps.

  • C2 is the best. I just want to sound off and say that I think C2 has the most potential of any game engine due to its accessibility and power. In Stencyl, you can't use particles or effects. In GameMaker, to use WebGL effects you really need to spend dozens of hours getting your skill level up first. In C2, the very first game I made (http://www.newgrounds.com/portal/view/632635) used visual WebGL effects and randomly generated physics objects. Yep.

  • My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

    I think the best way to give you an idea of the performance is to go to the showcase of each engine and download or buy the games done with it (free or paid).

    The ones I've tried shows rapidly some results, in the order of "performance" on mobile :

    • native apps <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> yes it is probably the best way to go,
    • Haxe/OpenFL/AS3/Air (a game like Rune Raiders or Half Inch Heist shows great performance),
    • Unity3D : needs a good smartphone to run games in 3D,
    • HTML5/JS games (C2, Canvas2D/WebGL technology : LinkPop, the Flag Bearer - search for complete creations here on the forum).

    I noticed the Air platform is very satisfying and that's why we can say "Flash is not dead". All the apps using the Haxe language ("One language to rule them all") can export in a variety of formats, from native to Air to HTML/JS to almost whatever you want (because Haxe use one language derived from AS3 and converts the code to other languages before compiling it fro the expected target). But it needs to maintain a lot of librairies for the developpers of the tools like C2, Stencyl and so on.

    Another FW that use Haxe with export to HTML/JS and Flash : https://github.com/aduros/flambe, there is the Phaser FW to code directly in HTML5/JS.

    Again, from my point of view, C2 is great because of its interface and good performance mainly for desktop/browser games. If you wanna go mobile NOW and are ok for coding in Haxe or targeting Air or Flash, you should try something else (Haxe supports a lot of gaming FW like Flixel, Flashpunk and almost FW can be added to Haxe).

    I repeat actually my concern is to rapid prototyping games, for the browser or the desktop, and not put my hands in the code too much (ie, make a base platformer in 1 day rather than in 5 days ^^).

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  • i love it, i hope to make good use of it c:

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