jhice's Recent Forum Activity

  • Ok for parallax pixel, thanks.

  • Couple of early videos of Astro Defence,My latest game, I have made some optimizations and graphic updates since...

    Videos are game running in chrome

    http://youtu.be/6RjzIewfduM

    also a load test video...

    http://youtu.be/izJQ63ubNeg

    Looks good indeed <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    For the parallax, do you use parallax layers or custom code on objects ?

    You're right for sex, great idea

    Ok I understand the "precise" thing now. I used to live with girls that DID NOT TAKE PILL : because it's bad for health (brings cancer and other illness). That is why it is moving slightly from period to period...

    Say no to drugs

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    héhé ^^

    The fact is that periods are never the same "period", it's moving because of many parameters : stress, moon, if new shoes or not, if husband is kind, the age of the captain and whatever you want ^^. I would suggest to construct2user to add this parameters in the algorithm (if someone knows these algorithms, he's welcomed to help xD)

    Finally, these parameters could be added just for fun (and have no real effect), if you want to add a touch of humor ^^

    ... you'd know that a woman does not forget when she has her period. At least I don't know a single woman who does not know about this.

    : I will not bet on this ^^ She knows when she had it yes, but about 3 weeks later, that's not always the case, from a few days to one week, she doesnt know exactly. At least, I know one woman who doesnt know exactly

    But is that a subject you talk a lot with girls ? ^^

    Imagine : "Hi, how are you ? By the way, when was your last period ? (don't worry it's only for personnal stats)" oO

  • Thanks nimos100

    I got it know but yes, examples are welcomed to get it better ^^

    And ok for the the "Pick all" command exception, to keep in mind.

    It's a pleasure to use C2... I hope to deliver my game "soon", and cherry on the cake would be a multiplayer local or network game, but I'll post more about the game when it will be more advanced.

    Now let's find a moment to go and buy a license €€

  • OMG RTFM <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    "How events works" ... https://www.scirra.com/manual/75/how-events-work

    Picking resets between events

    On the other hand, sub-events (which appear indented) carry on from where its parent event left off. A sub-event will further filter the instances left over by the event that came before it.

    etc.

    I have read it, but now I experienced it, that's not the same <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Ok, I have a "slots" selected in the loop before, and the code I show here is inside it.

    It is like once an object has been selected in an event/condition, the same type of object can not be selected in a sub-event of the same event.

    IE :

    object -> Pick instance with UID 5 => ok picked

    |__ object -> Pick instance with UID 6 => not picked

    Need to verify this...

  • (number+1)%2 will turn 1 into 0 and 0 into 1 if that's what you're looking for

    Thanks 7soul.

    In fact the formula is ok :

    1 - 0 => 1

    1 - 1 => 0

    And similar to yours.

    The problem I face is not in the formula but in the fact that the condition is not "true" (ie the player slot is not picked).

    It seems I've got a bug in my conception...

    I've got to debug this and come back...

  • My questions seems trivial but couldn't find any rational explanation.

    Look this :

    It's a 2 player board game where tiles are clicked and the id of the tile does something (here tile = 23).

    "spies" is a spyglass that shows the other player. I often use this trick, to get the other player ID by doing a "1 - currentPlayer", wich give "0" for "1" and "1" for "0".

    I used this some other times in the game events (even in this one), but now I want to use it in a condition (on "slots", to retrieve the slot that correspond to the other player), the calcul doen't seem to "work", ie it did not execute the event "spies set Y".

    I did some tries in the condition :

    slots (where) playerID = 1 - currentPlayer => NOT OK
    slots (where) playerID = currentPlayer - 1 => NOT OK
    slots (where) playerID = int(1 - currentPlayer) => NOT OK
    
    slots (where) playerID = currentPlayer - 0 => OK
    slots (where) playerID = currentPlayer => OK[/code:rm1qhsll]
    Any help on this easy strange problem appreciated ^^
    Thanks
    
    PS : 100 events reached
  • For a visual effect I was testing an idea to do fake 3d rotation like Fez and this is the result.

    http://dl.dropbox.com/u/5426011/example ... cube2.capx

    r98

    A-M-A-Z-I-N-G <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Thanks for fixing it.

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jhice

Member since 14 Feb, 2014

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