Hi, did you try to use the version you used previously, using this kind of URL (using version number at the end of the URL) : editor.construct.net/r388 ?
thanks for the quick reply and advice mostly about C3 than you addon :D (finally)
indeed, global instance make sense (the FSM is on NPCs, so it depends of the number of NPCs).
we choose to handle the state ourselves on the object with the Persist behavior, and syncing the state to the FSM, keeping the advantages of the FSM. we should reconsider global instance too, but it will probably come with more memory overhead.
thanks again for pointing this out.
Hi piranha305 !
Thanks for this great addon.
The FSM does not seem to be global, so when we change from one layout to another, we lost the FSM state of objects. It this the expected behavior ? Do we have to implement temporary save in the local storage to keep this information between layouts ? (or use an instance variable + Persist to store the current state of an object ?)
Hi! Your game is very nicely done, I had a good feeling playing it ^^ the music, graphic style and animations works well !
One thing could be satisfying - but how to do it - would be filling the bowl each time we take an ingredient!
Same comment posted on Itch ^^
Very smart ! Thank you.
Hi MADPOINT.
I just played a few minutes, but I can say it's a great game, with great visuals, gameplay and sound design. Got to test it on Google Play too...
I went to your ArtStation page and wha, your visuals are amazing, and you have games too ! I'll try them later :)
Very good projects that make me want to stick to Construct, while I'm coming back to it after a few years, hope this time I'll make something finished and polished with it !
Member since 14 Feb, 2014