To be honest I went into this thinking that I wasn't going to like it. With that being said, I really enjoyed it a lot! When I finished the level I found myself wanting to play more. The way you have the obstacles set up is exactly how it should be done in games like this. Your image memory is quite high and I'm not sure why for such a small level. Are you using a big background image rather then tiles? That may be something to look into moving forward. Also, I'm not really digging the art style of the player character. IMO it doesn't really fit with the rest of the art (which I think is great). Good work so far!
Thank you for the feedback. Glad to hear that. This is just a level to try out traps. I haven't put any effort into the placement and level design so I'm glad you liked it anyway
About the image memory I also wondered about that. I use tiled backgrounds for almost everything and no art is scaled. The biggest image I have is the background which is a 18kb 96x96 pixel png before being imported to C2. So I have no idea why it is so high. Maybe the imageusage expression that C2 returns should be devided by 10 or something?
The character is just a placeholder and I haven't really settled for the look yet. Just like my other game on Steam this will have a lot of characters to choose from so I'll experiment a bit more with the design.