Anonnymitet's Recent Forum Activity

    I would love to see this experimental plugin becoming an native plugin, because it's pretty much essential. Having to buy expensive third party plugins that uses old nw.js and old Steam SDK versions is kind of disappointing. Please, don't make us wait for Construct 3 to have this feature implemented natively, we know that Construct 3 is not coming that soon.

    The Steam4C2 plugin is always compatable with the latest stable version of NW that has proven to work well with steam. So saying that it needs old nw.js versions is wrong. A new nw is on the way that will solve many problems that we have had earlier and you'll see that Steam4c2 will be updated to work with that one as well. And the steam sdk will be updated if there is any important changes added which almost never happens so it really doesn't matter at all.

    So if you have a game ready for steam then just pay for the plugin and you'll have steam achievements and stats in no time. You'll have the money back in sales the first day of release anyway.

    Best of luck with your project

  • Just go to and search for voice actors. You can get really good ones for less than $20 and most of them have previous work you can listen to.

  • Congratulations for being greenlit. I guessed it would take three weeks but you managed to do it in under two. Good job!

  • You can use Rex plugin here:

    It even has a built in system for getting the elapsed time which you can use.

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  • All my sounds and music is in the sounds folder and it have never been a problem for me and it loops perfectly. Only time I use the music folder is for long songs set not to loop.

  • This is one way:

    When the player quits the app just save the date and time and when the player starts the game again then just take the actual date and time and compare it with the old stored date and time to get how much time has passed.

  • Hi Anonnymitet , I checked. Its the Australian iTunes store.. not sure if its featured on any other iTunes stores. Which AppStore country / region are you?

    I'm in Sweden so that explains it. I can also inform you that I couldn't start the game on any of my iPads, one iPad 2 and one iPad Air both running iOS 10.2. Just a black screen.

  • Congrats! Now put an ad in your game and tell them to vote for it on greenlight Would be cool to hear about the ad revenue for chartboost now when you'll get a lot of users.

    And by going though the roof what kind of download numbers are we talking about?

    Edit: Tried to find it on the store front under "new games we love" but couldn't on my app store

  • Colludium Nice, looks like we are making similar games then

  • I see, it is never too late. By changing it now at least it will stop new "I hate mobile ports and will vote no whatever it takes" voters to lower your ratio In fact the yes ratio doesn't matter at all only the yes count. So you can have 5000 yes votes and 5 million no votes and you'll get greenlit anyway.

    But 50% is a pretty good ratio these days and I've seen many games lately with less than 300 yes votes getting greenlit so they have lowered the bar a lot as the greenlight voter traffic has dropped during the last year.

    So my guess is that your game will be greenlit within the next three weeks

  • It is mostly an optical illusion. If you animate the player and change things to more normal color the "jankiness look" disappear. But retro games are drawn at integer pixels so they can look choppy with really small sprites so you have to apply some tricks to make it look more smooth.

    Here I just animated your sprite and changed colors and it looks better straight away:

    http://www.frozendev.com/retro/index.html

    The more you scale the less it flickers as there are more pixels to draw around:

    http://www.frozendev.com/retro2/index.html

  • Very tight controls and a good balance of being difficult but not impossible. The platform mechanic is really good - makes me want to start making a platformer lol....

    Thank you This is actually a sequel to my other game so this platforming gameplay is just a tiny part of the whole project. What type of game are you working on atm?

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Anonnymitet

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