I cant with this, im trying to make a retrostyle game, but when i move my character it goes blurry, i tryed diferent setups but nothing is working, someone knows how to fix this? or is an construct 2 issue?
The problem is with "sampling point", with "sampling linear" dont happen, but it look really bad for pixelart game :\</p>
In your project property settings try setting the following:
sampling: point
pixel rounding: on
fullscreen scaling: high
Keeps going bad when moving bro, like a fking flickering :\ . I wanted to make a pixel game but this makes me so mad
If you want to post your capx I'll take a look for you.
Sure! This is just an example, i tried with other games and failed, and i tested this, <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> thanks!
https://www.dropbox.com/s/ugk162worfbb5 ... .capx?dl=0
It's your collision box on your player sprite. Double click the players sprite to go into the image editor, then click on Set Collision Polygons (bottom left side). Set the polygon to a square shape (right click, set to bounding box).
I did it! but still happens that flickering
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Dunno what is happening, or if this only happens to me, the only solution is to put the "scroll to" behavior, but when i put, i can see well my character but to the others keep happening that stuff ((((((((((((((((((
I think some of it might have to do with the fact that your player sprite is so tiny yet the game is going fullscreen. If you turn off fullscreen and test there is much less jankieness.
yes, but with no full screen, is not a retrostyle game :\</p>
Just wanna make a game like this <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">(((
I think if you make your game the resolution of that game you should be ok, especially once you add in the walking animations and such.
Try
It is mostly an optical illusion. If you animate the player and change things to more normal color the "jankiness look" disappear. But retro games are drawn at integer pixels so they can look choppy with really small sprites so you have to apply some tricks to make it look more smooth.
Here I just animated your sprite and changed colors and it looks better straight away:
http://www.frozendev.com/retro/index.html
The more you scale the less it flickers as there are more pixels to draw around:
http://www.frozendev.com/retro2/index.html