I even added a Pin to the wall, but the platform behavior keeps checking that there is no wall on the sides of the character (hence why it falls).
So, is there any fix to it? is this a bug? am I doing something wrong? like, I can't make its position more precise than the "pin" behavior... I'm at a loss here.
EDIT: just reiterating, the moving wall is moving because of a timeline.
EDIT 2: I made this small example to showcase the issue.
drive.google.com/file/d/1n_7iUmlSYrgr2DIYt_Zr1Rf2E0gQ6DZl/view
EDIT 3: Also, as you can see in the example, after you are pinned to the moving wall, if you jump when it's moving away, you perform the jump normally, but if you jump when the wall is moving facing you, then you hit your head below it, so that I think illustrates a lot of the problem where I think there's a mismatch between registered positions from the "every tick" trigger and the "timeline" movement.