dupuqub's Recent Forum Activity

  • I don’t know if I understand the idea completely, but wouldn’t weighted tables still be affected by the range since they still work under coordinates generated by the noise?

    EDIT: and you mentioned values above or below the peaks would be the same thing, that would be if I already ran normalization calculations and know what the peaks are, right?

  • If you use for instance from [1-30] is water and for [31-100] is dirt, you can choose some sections to be iron ores like from [2-4].

    The less precision I get with normalization, the more I lose ranges to work with.

    Like from [1-30] out of 100 is never really 30%.

    It’s a small detail, and maybe you are not bothered by the very same thing, but It’s there.

  • I clearly want a number from 0 to 1, not 0 or 1.

    My problem is that normalization works differently for each setup. Like if I ran 100 million times to normalize integers for instance, I’ll have to run that same amount for each noise configuration I’m using, and for terrain generation I’d have to normalize billions of calculations or reduce precision.

    My point is that if I had a noise, resembling perlin, but without the normalization, I could reduce initial loading times and also get more accurate settings.

    But from what I gather it doesn’t exist.

    I appreciate the help though. Thx.

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  • I’ve been trying to normalize the values by first running it 100 million times and getting the extremes, but I wish I could consistently get from 0 to 1, is there a better technique?

    I saw that simplex noise could be a solution, is that a reasonable resource?

  • The types of noise and their ranges (100 million iterations each).

  • I also ran it 100 million times and the values never approach 0 and 1.

    EDIT: Both the outputs displayed consider "octaves" to be 1. The higher the octaves are set, the farther it grows from 0 and 1.

  • This is the setup.

  • Currently it does not. And here you can see several mentions of ranges being classicaly from 0 to 1.

    Am I missing something with the tool or could it be a bug?

  • https://www.construct.net/en/free-online-games/japanese-cards-41609/play

    This is a tool I'm using to assist myself in learning Japanese.

    I hope someone also benefits from it.

    You can practice Hiragana, Katakana, and some Kanji.

    I will be adding tons more Kanji in the future.

    Cheers!

  • https://www.construct.net/en/free-online-games/blue-katana-41452/play

    Hi, this is the first version of my new game, Blue Katana.

    Still in early development, there are already some challenging puzzles and many differente skills for you to try.

    Hope you enjoy!

    And please let me know what are your thoughts on it.

    Tagged:

  • I'm definitely not the best dev in either JS or Construct, but I do work with both a lot, so I'd recommend trying to build tiny systems in the Event Blocks and then trying to remake them in JS, it should help you break apart patterns and tools.

    Also how a problem is small and more focused, influences on how easy it will be to get help or find previous solutions.

    I don't how much this is helpful, but I hope it is.

  • Hi!

    I just launched my first video about the development of The Cloud of Corruption, my recent game in a very early alpha stage.

    I've been making and breaking games for some years now, but this is the one that stuck with me through the pandemic and that I've built a pretty bulky structure to sustain future development.

    Subscribe to Construct videos now

    It's not a fancy video, but it's just the start!

    Hope you enjoy it.

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dupuqub

Member since 4 Aug, 2019

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