dupuqub's Recent Forum Activity

  • Thanks! both solutions are great.

  • Personally I'd make a list myself, as an array, or preferably as a Json (personal taste), and then send it back and forth when something relevant triggers it to be resent to every peer.

  • What's the elegant solution to overlapping with many copied objects, let's say, many cloned enemies, and then selecting only the instance with the highest Y value?

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  • I dont know about not being able to scroll IN the editor, but there's this option that kinda relates to the subject? I apologize if that's not the answer.

  • Since you're already using a server, you could have a stock of Jsons that are essentially the states for each level. The user would then request the level's Json on load and in turn the game creates the scene accordingly.

    Hope it helps.

  • I might be wrong, because my experience with online mechanics is limited, but I believe unless you send a main list of players from the host to the peers, as the "source" of the info, you won't be able to achieve this, unless you use a server, which becomes the host, so... in other words, treat the host as the server.

  • the problem should definitely be solved, but what Dop2000 mentioned is a better way to communicate this error to Scirra (if it is indeed a replicable error).

  • sure, but I'd personally remove the esc option for the menu if the enter already does the same thing. It's very error inducing.

  • 10/10 project, glad you posted it here! I'm extremely impressed.

    as a side note, the menu on Esc actually gets me out of fullscreen.

  • First of all, what a beautiful character art and animation, super alive and expressive. 11/10.

    Secondly, you have the option in the behavior "Custom" to eject from solids, but personally I always find it more visually appealing making my own ejection feature, mainly using "Tween" for a more delicate effect, rather than just snapping out of it.

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  • I'm 100% sure that ROJO's approach is valid, but I still don't think it is the most minimal form of the solution.

    The process below is what I described above.

    EDIT: just keep in mind that if you want to change the precision, change the steps in the SlideBar, and not the maximum value.

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dupuqub

Member since 4 Aug, 2019

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