PudgyPlatypus's Recent Forum Activity

  • rexrainbow Ah thanks for the clarification.

    I compiled my game for Cordova and built a Xcode file for it and the plugin works but now it will do the transition (Exit), then once it has fully completed the transition Exit, it shows that same layout real quick before it goes to the next layout. So it is almost like a flicker of the same page between transitions. Just wondering if anyone has advice on maybe poorly timed parts to my event sheet or is that something it might have to do with an iOS device. I'll try and get a GIF of what happens so you see what I am saying.

  • Has this been tested on any of the mobile exporters? I just tried it out on a build of my game through CocoonJS launcher and it just starts to a black screen, but works great in my browser. Yes I still use CocoonJS, for some reason it always runs better than any version I try of my game in any of the other exporters

    Past that, this is a great plugin and thanks a bunch!

  • rexrainbow Hey thanks for that Rex, yea I wasn't sure if it was cool to package it if you wanted more traffic to your site. I'll have to try and do that this week. As always, thanks for all the awesome plugins!

  • Heres my example code game on the Store using Rex's plugin

    https://www.scirra.com/store/games-with ... e-game-666

  • This is fantastic, thanks for sharing!

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  • Don't dream big right away is my main problem. I come up with a nice idea, get a good foundation then start dreaming of things I can add that makes it way more complicated and then overwhelm myself and end up moving on to something else.

    Make small games first, those end up being the ones people play more than the ones that we pour months on and finally release it with only 2 IAPs over a month...

    Have fun, use plugins, they are great. Etc etc.

  • I have been developing my game for iOS/Android and it stays between 57-60, I use the 960x640 resolution which seems to work pretty well. Although my game isn't super intensive (http://gamejolt.com/games/sports/pixelgolf/36149/) but it's pretty steady on most devices. You need to make sure of the resolution, sizes of the images you are using for sprites, and other silly scripting mistakes.

  • 1) These screenshots are awesome everyone!

    2) Quick question, what do you guys use to get the animated gifs?

    3) Keep up the awesome work everyone!

  • Looks great Savvy001 ! Looks like you put a lot of effort into it, I will have to try this later today.

  • These are fantastic! Thanks again rexrainbow !

    One quick question, I for the life of me cannot get the Facebook authentication to work. Since I'm trying a test version of the capx it is obviously localhost, so I try setting up my Facebook app settings to allow localhost calls but just keep getting the Given URL is not allowed by the Application configuration. Could you maybe post your settings you have on your Facebook app so I can see what I did wrong?

    App Domains: I try having just "localhost" or my firebase "pixelgolf.firebaseio.com"

    Site URL: tried just having "http://localhost:50001 (or whatever port)", then tried my firebase "http://pixelgolf.firebaseio.com"

    Client OAuth settings: I had added a bunch like "localhost", "localhost:50001", "pixelgolf.firebaseio.com"

    I have my firebase settings in all of the Domain spots in the capx which works with all the other plugins just fine. Does anything seem off?

    Thanks again!

  • C2 Clicker Template Game — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/c2-clicker-template-game-666

    <p>A great starting point if you have been thinking about making a "Clicker" game like "Cookie Clicker" and the like.</p><p>Uses advanced techniques like WebStorage to keep track of the player's progress in the game.</p><p>**This template uses two FREE plugins by the wonderful RexRainbow which makes making the game much much simpler. Here are the links to download and install the plugins before opening the capx.</p><p>Date Plugin (Used to get correct time for Time Away Plugin) : github.com/rexrainbow/C2_plugins/tree/master/plugins/rex_date%3C/p%3E%3Cp%3ETime Away Plugin (Tracks the time passed since last time played) : github.com/rexrainbow/C2_plugins/tree/master/plugins/rex_time_away%3C/p%3E%3Cp%3E**%3C/p%3E%3Cp%3EAll scripting works great even on mobile devices! Customize it to what you wanted to make and get your clicker game finished in no time!</p>

    Use this topic to leave comments, ask questions and talk about C2 Clicker Template Game

  • I thought so too, but once I try it run the game on an iPad I can see below my tilemap. I think it has to do with the iPads having a different ratio or something to the 960x640?

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PudgyPlatypus

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