SamRock
In the moment i have no isometric game ready.
Basic example ("car behaviour") but some unless codes
8Way capx
If you want it to turn to the direction to move before moving then you'll have to do it manually with events.
Maybe something like
every tick
--- sprite: rotate 100*dt degrees to target_angle
Sprite: angle is within 0.5 degrees of target_angle
--- sprite: move forward
When you build this in can you upload a capx?
In this case R0J0hound helped me.