bscarl88 I just re-read your messages and not, it seems my system is more simple, and it has been the same since the beginning.. frame-dependent collision poligons, the character uses collisions only for strikes, nothing else
also I'm not using pixel perfect collision.. was that already implemented? or maybe I'm thinking in another feature (using alpha channel as collision mask) just a general box, since the characters are "super-deformed" there is almost no difference between standing and crouching collision boxes
I already started recording the first video:
1.custom platform movement and set up.30 minutes of boooooring stuff (coming soon in 2013 hahha)