danuyos's Recent Forum Activity

  • Impressive

    Thank you. It really took a lot from me, solving one issue opened up two more. It turned out to be way more complex than my original prototype.

  • Great work! All the animations and fighting styles look very fluid, if that had street fighter or MK animations in, you'd never be able to tell the difference!

    Thank you very much. I am not an animator, and those sprites did really take a long time, almost 3 months for one character. that is also the reason the other ones are just color swaps ( did anybody say MK ninjas?).

    I used a 3D model and animated it in blender, and all the sprites are just exported frames from that animaitions.

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  • So after almost 10 years since my first attempt making a fighting game in C2, I finally finished (and published) my template.

    It took me about 500+ hours in the span of a year and a half, almost five different versions, and a lot of headaches but I got it off my bucket list.

    You can play the demo and re-live some 90's nostalgia (If you are from my generation) here: https://www.construct.net/en/free-online-games/fighting-template-not-so-53703/play

    Even if you are the least interested in buying templates any feedback is really appreciated.

    As I'm getting older, this is problably one of the last projects I'll make. I wish I had as much free time as I did 10 years ago to keep doing this; game dev is a lot of fun. If you are new to Construct, or gamedev in general, keep doing it. You might not retire rich, but it is very rewarding in a personal level.

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    Key features:

    • Improved movement.
    • Easily add new characters with almost no code needed.
    • Easily add new stages without the need of copy&paste objects.
    • Easily extendable automatic AI system with almost no code needed.
    • Easily change the damage values for each move and for each character with no code needed.
    • Easily adjust the frame data of each animation with no code needed.
    • 100% native, no 3rd party plugins used.

    Sales report is stil broken

    Sales report error.

    Hi, it's been about 3 days since the last time I was able to see my sales. Now it gives an error page.

    VAT: could you please give an example (in numbers) on how is VAT going to be charged in a sale. In the store it mentions "The VAT is added to the price of the item so your revenue share is minimally affected." I just sold an asset and my final revenue is less than 50% (your cut is 30%, so 20% in other charges??). Looks like the seller is stil paying the VAT

    I'm trying to figure out the numbers but they just don't add up

    EDIT: nevermind, I was getting confused because there a too many currency exchanges involved.. In the old scirra store we used to set the price in POUNDS, now is in DOLLARS, and the final report is in POUNDS, plus the currency exchanges...Got me confused.

    2. On the left menu when logged in, at the bottom is a link to seller account

    I'm really sorry, but I can't even find the "left menu". I just logged out/in, went to my profile, main page, notifications, etc., and I can't find the link.

    I'm on PC by the way

    Hi, couple of questions:

    1. how do you get to the asset store from construct.net/en home page?, I can't seem to find it.

    2. Also how to get to our seller account without the direct link?

    3. I notice that raitings in the asset page is "hidden" inside of a tab. I think that should be upfront, like in the old store. That is very important for buyers and sellers

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danuyos's avatar

danuyos

Member since 3 Sep, 2012

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  • 12-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
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    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x10
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  • Regular Visitor Visited Construct.net 7 days in a row
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