Hi, sorry to bump your post, I can't help due to busy schedule, but in the meantime you can check my tutorials here https://www.youtube.com/user/cdkyu. That might get you started until someone offers you help. Good luck
basically set volume to distance(player,gun) but since the distance can be very high or low values try things like 1/distance, or 1-1/distance, 0-distance, etc
Ai is all about right picking the instance. If this is your firs try on AI I suggest try something more simple, basic Ai.. then start to build up to your character.
I have some examples of basic AI here https://www.scirra.com/store/bundles/blue-robot-guy-ai-bundle-3580
and some more complex, handling attack states here https://www.scirra.com/store/royalty-free-game-templates/beatem-up-platformer-687
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any example (game) of what you are trying to achieve?
you can use layers for the camera views, set them invisible/visible.keep track of characters "position" with variables and set them visile/invisible as well according to that variable in each layer
there is a tutorial on how to use webfonts in your game, without connecting to the inetrnet. serach for custom fonts
remember that -90° means up in construct2
all your HUD elements should be placed starting at the top left corner of the layout.. maybe you are placing them where your game starts.
most simple way, using a text object.. and then set text on your event.
next in difficulty: sprite font... and set text
next: webfonts and set text
next: (maybe the most difficult) custom counters
I have some video tutorials too https://www.youtube.com/user/cdkyu/
seen the tutorials section? there are tips, walkthroughs, video tutorials, etc
use timers, it's all about them... in case you give up trying, take a look at this
https://www.scirra.com/store/bundles/blue-robot-guy-ai-bundle-3580
Member since 3 Sep, 2012