Hi evereybody
I'm planning a new game, and since I just started the sprites design process I wonder this: what's better for performance ( I'm planning to make HTML5, but maybe...just maybe mobile)
1. Full animation cycles (walking, idle, jumping.. and so on)
2. Animation for just the moving parts (legs for example) and setting its position to the body "every tick" or with Physics Joints (haven't tried that yet)
There will be 4 - 6 sprites, at the same time, with the same movements, the only difference would be the head