danuyos's Recent Forum Activity

  • That would depend on how the player attacks, you can leave the enemy dizzy (with the stars spinning and so) or similar.. but I think the most important is to avoid explicit blood and gore.

  • I don't get it right...do you want someone to do only the artwork or to develop the game in construct2?

  • why don't you try activating and deactivating groups... I think that's the easy way

  • here you have a base file, you can start from there... https://dl.dropbox.com/u/103248101/basefile.capx, good luck

  • Hi, do you want the program to be build from scratch, or are you proiding assets (images, sounds, what exactly you want the program to do, etc)?

  • Or maybe try

    When you click "reset", reset global variables, then set all the groups inactive, and then go to layout

    and also check your counter-set groups active , is that condition "if counter >=5 set group active?".. try =5 or add "once while true"... probably the engine keeps activating the group every tick after the "5" and thats messing with the groups

  • I don't get what you want to do, but have you tried instead of Go to layout "Game".. go to a blank layout, and in that, set On start of layout >> Go to Game

    maybe that can fix your problem

  • I don't have much experience with Construct2 but I'm sure you'll finda lot of well experienced programmers here. It'would be useful if you provide basic assets and say "I want this character to do..." as a small "test"... anyway you can see all the great games made by the comunity here in the arcade... good luck

  • there's a plugin here but I haven't tested id yet

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  • Thanks again!!

  • Thanks for the reply!

  • Hi evereybody

    I'm planning a new game, and since I just started the sprites design process I wonder this: what's better for performance ( I'm planning to make HTML5, but maybe...just maybe mobile)

    1. Full animation cycles (walking, idle, jumping.. and so on)

    2. Animation for just the moving parts (legs for example) and setting its position to the body "every tick" or with Physics Joints (haven't tried that yet)

    There will be 4 - 6 sprites, at the same time, with the same movements, the only difference would be the head

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danuyos

Member since 3 Sep, 2012

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