So what about a (yet another) Fighting Game in Construct 2/3?

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  • So after almost 10 years since my first attempt making a fighting game in C2, I finally finished (and published) my template.

    It took me about 500+ hours in the span of a year and a half, almost five different versions, and a lot of headaches but I got it off my bucket list.

    You can play the demo and re-live some 90's nostalgia (If you are from my generation) here: https://www.construct.net/en/free-online-games/fighting-template-not-so-53703/play

    Even if you are the least interested in buying templates any feedback is really appreciated.

    As I'm getting older, this is problably one of the last projects I'll make. I wish I had as much free time as I did 10 years ago to keep doing this; game dev is a lot of fun. If you are new to Construct, or gamedev in general, keep doing it. You might not retire rich, but it is very rewarding in a personal level.

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    Key features:

    • Improved movement.
    • Easily add new characters with almost no code needed.
    • Easily add new stages without the need of copy&paste objects.
    • Easily extendable automatic AI system with almost no code needed.
    • Easily change the damage values for each move and for each character with no code needed.
    • Easily adjust the frame data of each animation with no code needed.
    • 100% native, no 3rd party plugins used.
  • Great work! All the animations and fighting styles look very fluid, if that had street fighter or MK animations in, you'd never be able to tell the difference!

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  • Impressive

  • Great work! All the animations and fighting styles look very fluid, if that had street fighter or MK animations in, you'd never be able to tell the difference!

    Thank you very much. I am not an animator, and those sprites did really take a long time, almost 3 months for one character. that is also the reason the other ones are just color swaps ( did anybody say MK ninjas?).

    I used a 3D model and animated it in blender, and all the sprites are just exported frames from that animaitions.

  • Impressive

    Thank you. It really took a lot from me, solving one issue opened up two more. It turned out to be way more complex than my original prototype.

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