You are welcome, if you get a chance, I'm always interested in how my addons are used...
Added 1.2.1 which changes to highp precision, let me know how it goes.
I have not played with this for quite a while, but yet I do remember parallel can cause a problem. There might also be a precision issue. I will check if this uses highp or not (which could help on iOS).
Nice work. Hoping that some of the behind the scenes work involves runtime clone / creation of a full scene graph hierarchy (e.g. spawn a full scene graph from a scene graph created in editor.)
Great work, very useful.
Yay! 0.14.1 update!
Great stable release of Scene Graph! Looking forward to beta of the Scene Graph feature using the Editor for composition.
Nice effect!
I have a private project like that, but it's not something I plan on posting publicly. I am on the Construct Community Discord if you want to discuss a commission, etc.
Thank you.
You would need to do those calculations yourself based on the face points.
There is a Mirror effect in addons which should be able to flip the webcam, check it out.
Sure, I'll add it this week.
Nice work with the new Scene Graph additions (flexible picking in particular) and scripting support! Will there also be SDK support for Scene Graph (it seems like we could explore some interesting behavior addons with SG.)
Nice work!
Thanks for the great scene graph work! When appropriate, please add SDK and event script support for the new features, so we can create scripts and behaviors to extend it for specific applications / use cases.
Great tutorial!
A couple other tips:
- Use developer addon mode for faster testing (C3IDE has a built in webserver to support this.)
- Use some kind of glsl syntax checker before you test your effect. I use: shdr.bkcore.com . I just cut and paste my *.fx code into the edit box and fix any syntax errors reported. When it says the compile is ok, I cut and paste the fx code back into C3IDE. Note that the render won't display anything because the C3 uniforms don't match the ones used in this editor.
Member since 22 Apr, 2016