Love the dev deep cut! Nice work, very interesting how you included it all in one build for nice user experience.
Sorry, no, I am not doing development on C2 plugins, I am focused on C3. You could check if the Steam4C2 plugin is still supported, it may have DLC support.
I am pretty sure I have seen that and I think I'm following you already, thanks for letting me know, I'll check it out. I'm on twitter as "@kindeyegames".
You are welcome! I am a little curious - how are you using it?
Yes, I imagine it would. A quick fix for now is add a preprocessed opacity to your original image.
Ok, try this, change the requested camera dimensions to 640,480, that worked for me. It's still pretty slow though, which is why I've somewhat held back from doing much more with it.
Also, make sure you are using the 1.2.0 version of the plugin and 02 version of the example file.
+ GetCamera: On clicked
-> UserMedia: Request camera source 0 (prefer Any at 640 x 480, include mic False source 0)
Let me check out the example files, they may need to be updated for later versions of C3.
Thanks Ashley, great explanation. Thanks also for allowing the control in C3, so an informed dev can make the appropriate choice.
Thank you for the JSON plugin access in scripting, a nice help for integrating passing JSON data between C3 events and scripting!
Well done Scirra, the continuous improvement is wonderful. The event scripting addition really opened the tool, please continue with adding more to the event scripting SDK!
Not with this plugin or I think the greenworks library it's based on. I suggest posting in the forums or the Construct Community Discord, I know some people are trying to do C3 workshop integration by using the web api, or creating their own c# libraries to make the calls (since the javascript greenworks library seems to only support older deprecated methods.)
Great tutorial, well explained, I think the tooltip will work great for in game tutorials to show what different controls do.
Thanks for the update, well done!
Nice work squashing the bugs!
No, but it should not be too difficult for someone familiar with C2 effects to modify it for C2. I am no longer using C2 myself.
Member since 22 Apr, 2016