Nice to see the form unification, in particular 'Text Input: 'Append text' action' is handy (since I use Text Input a lot for a scrolling text window for debug logging.) Thanks also for the compassHeading, I will be trying that out this week on various devices and will report back how it's working.
Ok, so what's happening is that the effect is a pixel shader that is procedurally generating the starfield pattern _instead_ of showing the sprite image. If you put the effect on any sprite it will have the starfield instead of the sprite image. So, for example if you want it as a background, you would make a sprite the size of the background and add the Starfield effect. Then you would change the effect parameters of the sprite to tune the image to look as you wish. Perhaps reading more about effects would help. construct.net/en/make-games/manuals/construct-3/project-primitives/objects/effects
I am happy to help, but I'm not exactly sure what you are looking for, the example shows how to control the effect (adjust parameters.) You could find some get values with the sliders and then set them in the effect parameters. Can you give some more details?
This starfield: construct.net/en/make-games/addons/261/starfield-cycle
Another simpler starfield: kindeyegames.itch.io/starfield-clouds-c3
Great tutorial and JS/Playfab example. The C3 scripting capability has opened up so many new JS APIs for easy integration. Thanks for posting this. I am using the Chadori plugin, but it's nice to have a free alternative to get people going quickly with Playfab (which is also my go to service for backend and has a pretty good free tier.)
Love the dev deep cut! Nice work, very interesting how you included it all in one build for nice user experience.
Sorry, no, I am not doing development on C2 plugins, I am focused on C3. You could check if the Steam4C2 plugin is still supported, it may have DLC support.
I am pretty sure I have seen that and I think I'm following you already, thanks for letting me know, I'll check it out. I'm on twitter as "@kindeyegames".
You are welcome! I am a little curious - how are you using it?
Yes, I imagine it would. A quick fix for now is add a preprocessed opacity to your original image.
Ok, try this, change the requested camera dimensions to 640,480, that worked for me. It's still pretty slow though, which is why I've somewhat held back from doing much more with it.
Also, make sure you are using the 1.2.0 version of the plugin and 02 version of the example file.
+ GetCamera: On clicked
-> UserMedia: Request camera source 0 (prefer Any at 640 x 480, include mic False source 0)
Let me check out the example files, they may need to be updated for later versions of C3.
Thanks Ashley, great explanation. Thanks also for allowing the control in C3, so an informed dev can make the appropriate choice.
Thank you for the JSON plugin access in scripting, a nice help for integrating passing JSON data between C3 events and scripting!
Well done Scirra, the continuous improvement is wonderful. The event scripting addition really opened the tool, please continue with adding more to the event scripting SDK!
Member since 22 Apr, 2016