It is kind of tough, but you can add a tiny mesh attached to the hand and then use the ACEs to find the node x,y,z. It doesn't usually work well, since it doesn't move naturally.
Instead, it is better to add all the possible weapons to the original model and its animations and disable all the weapons that are not currently equipped, using disable node/mesh.
Nice work, squash those bugs!
I do not think it will unless someone pays to have it ported.
You need to enable webgl2 not webgpu
Use _either_ Greenworks, Greengrinds, or Steamworks; do not use more than one, or they may conflict.
There are some docs here: github.com/vladmandic/human/wiki/Install
This describes how to use it in a browser. If you know JS, it should be doable with C3 JS scripting. It won't be easy if you don't know JS, but perhaps you can use an LLM to help you.
Not sure why it does not work on older.
I recommend trying this instead and control it through C3 JS scripting.
github.com/vladmandic/human
This only works with older (much?) versions of C3 due to C3 SDK changes.
Great year, a lot of advances! Well done!
Nice work. I'm glad to see improvements for the exporters. This week, I will update the Steamworks Plus companion plugin to work with the Mac exporter/plugin. You added an Xcode project to handle the compilation for Steamworks, and I'll follow that path. I don't have to do anything special about notarization, correct? The exporter handles that.
I also updated the Steamworks Plus Addon to work with the Steamworks Addon on Linux:
construct.net/en/make-games/addons/1124/steamworks-plus
Nice update!
Were you able to get overlay for steam to work on Mac export? That would be heroic, right now, not possible on nw.js/electron.
I'll look at adding Steamwork Plus support for MacOS after US tgiving, leveraging what you've done in this round. I imagine CMake focused for Mac also for building.
This does not send a 'chat' message to a user, this is for game p2p networking as described here: partner.steamgames.com/doc/api/ISteamnetworkingMessages
Member since 22 Apr, 2016