This does not send a 'chat' message to a user, this is for game p2p networking as described here: partner.steamgames.com/doc/api/ISteamnetworkingMessages
Try version 1.11.0 for nw.js 0.92
right, just not updated description
I don't actually use it now, I just ported it and did some quick testing for a commission. Good luck!
You can store your data in a C3 JSON object. When you want to save to server, save the string version of the JSON object to a value. When you want to read it back, get the string and use C3 JSON object parse ACE to reload your object.
Check out the manual or tutorials regarding C3 JSON object.
yes, it only supports webgl/webgl2
Sorry not compatible and I don't know of an easy way to port it to C2 then doing it manually.
I see, while you are still in the early stage of this, how about making the 407 stable the LTS. I think allowing imports in future SDK V2 addons is important for addon creators doing addons, from development standpoint and using external libraries and it is good for the first LTS to support this good SDK V2 foundation.
Can we request some backporting of specific features to the LTS?
For example, my request is to add the SDK V2 functions for this._info.AddC3RuntimeScript("c3runtime/mymodule.js");
Which makes creating SDK V2 addons cleaner and simpler, by adding support for importing modules.
If this LTS is around for years, it would be good for it to be compatible with well made SDK V2 addons.
I can add a feature request, if that's where you want this type of request.
The best source is now the itch.io page, which has the most updates and is still free.
kindeyegames.itch.io/c3-3dobject-alpha
There is only a webgl version, you need to change project setting to not use webgpu. They should actually have a pop for the user.
There are more modern alternatives to try out, look for other skend effects in the addon depot.
I don't plan on porting it, but there may be other skend effects that have been ported.
switch to using webgl2 and it will show up again
I understand this. I am going to step back and review my approach to this discussion and Scirra's request for SDK V2 collaboration between Scirra and C3 devs.
I want to work to a mutually beneficial goal that can advance 3rd party FOSS addon development and take some of the C3 community requests pressure off Scirra for work that these addons could instead cover. For example with 3D, if we can handle these requests in community addons, Scirra would no longer need to consider or discuss them as much. I/the community will transition the addons to be V2 SDK, so they will be long lived and can be relied on.
Member since 22 Apr, 2016