3DObject (Construct 3 Plugins)

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  • How would one go about like pinning a sword to the hands of a 3d model ? I mean a separate 3d sword

    • It is kind of tough, but you can add a tiny mesh attached to the hand and then use the ACEs to find the node x,y,z. It doesn't usually work well, since it doesn't move naturally.

      Instead, it is better to add all the possible weapons to the original model and its animations and disable all the weapons that are not currently equipped, using disable node/mesh.

      • Oh, why did i not think about just doing that xD I managed to do it setting offset but that required me to check each frame of the animation.

        I tried your way and that worked way better, thanks a lot and thanks for this amazing addon.

        Quick question, nothing to important tho, if you were to make for example bullets spawn from guns barrel, would you just set a offset position to spawn that bullet, or how would you do it? I was thinking that i might be able to just do a "dummy" box thats invisible for the user thats pinned to where i need bullets to spawn, not sure tho.