No plans at this time.
No, this will not do that function. Possibly, one way to do it would be to create a new behavior for something like that in C3.
Great year of releases and features, well done! Favorites: hierarchies and local folder saves for git collab with C3 project teams.
Great diary Skymen, congrats on a really productive 2020, during a tough year. Looking forward to more 'reveals' of Sooth, the main PC looks cool.
Great new examples from Mateus and Wesley, they really show off the engine in new ways, like the on the rails shooter. I think projects like this will broaden what people see as possible with Construct beyond the usual 2D platformer!
There are no purchasing options in the greenworks JS library this is based on. There are some ACEs for checking for DLC. See the ACEs available here: construct.net/en/make-games/addons/244/greengrinds/aces
A number of folks have tested RPT with C2/C3 games and it does not work very well is the report so far. Also, they did not need explicit API support to test it. The folks who did this are on the Construct Community Discord, if you want more details.
Great reference and tutorial for modules, thank you!
Did you add transparent border around all images in your project, not just the one with the effect? Do you have a sample project I can test and debug with?
One thought is to try adding a few transparent pixels around all the edges of the image. Also the same with all other textures/images in your project (neighboring textures on the spritesheet may be bleeding into this texture.)
You are welcome, if you get a chance, I'm always interested in how my addons are used...
Added 1.2.1 which changes to highp precision, let me know how it goes.
I have not played with this for quite a while, but yet I do remember parallel can cause a problem. There might also be a precision issue. I will check if this uses highp or not (which could help on iOS).
Nice work. Hoping that some of the behind the scenes work involves runtime clone / creation of a full scene graph hierarchy (e.g. spawn a full scene graph from a scene graph created in editor.)
Great work, very useful.
Member since 22 Apr, 2016