You are welcome! Let us know when we can wishlist your game on Steam, good luck!
You could look at using the steam web api for what you want:
partner.steamgames.com/doc/webapi/ISteamUserStats
partner.steamgames.com/doc/webapi_overview
Use C3 JS scripting with fetch or ajax to do this. Note the warnings, do not use any APIs from the client that require a 'key' (app auth key.)
I see, unfortunately greenworks (the library this and other C3 steam plugins are built on) does not support requesting that.
Here's what currently supported (and I think I exposed all of these with the plugin.)
github.com/greenheartgames/greenworks/blob/master/docs/stats.md
Thanks! Can you point me to documentation on this and I'll review.
Great interview, love the fluid and flashy animation. Keep up the amazing work and I’ll definitely be joining the KS and hoping for great success there!
No plans at this time.
No, this will not do that function. Possibly, one way to do it would be to create a new behavior for something like that in C3.
Great year of releases and features, well done! Favorites: hierarchies and local folder saves for git collab with C3 project teams.
Great diary Skymen, congrats on a really productive 2020, during a tough year. Looking forward to more 'reveals' of Sooth, the main PC looks cool.
Great new examples from Mateus and Wesley, they really show off the engine in new ways, like the on the rails shooter. I think projects like this will broaden what people see as possible with Construct beyond the usual 2D platformer!
There are no purchasing options in the greenworks JS library this is based on. There are some ACEs for checking for DLC. See the ACEs available here: construct.net/en/make-games/addons/244/greengrinds/aces
A number of folks have tested RPT with C2/C3 games and it does not work very well is the report so far. Also, they did not need explicit API support to test it. The folks who did this are on the Construct Community Discord, if you want more details.
Great reference and tutorial for modules, thank you!
Did you add transparent border around all images in your project, not just the one with the effect? Do you have a sample project I can test and debug with?
One thought is to try adding a few transparent pixels around all the edges of the image. Also the same with all other textures/images in your project (neighboring textures on the spritesheet may be bleeding into this texture.)
Member since 22 Apr, 2016