Element Quad - set texture based on document element (e.G. Canvas.).
No, this will not do that function. Possibly, one way to do it would be to create a new behavior for something like that in C3.
3 Years Later, is this possible?
Try it, let me know.
So it can set sprite texture from sprite now? Wait, Not sprite, I meant 9-patch.
Oh! Sorry, I did not see the original post and question. No that won't work.
However, you can use 3D Shape to display sprite or tilemap on the different faces.
It's fine. Thanks. I love a lot of your effects you posted, and I imported most of them into Construct, and I have 2 questions:
1, Would it be possible if you made them into behaviors, so I don't need to worry about the 2 effect limit? This is low priority, and I wouldn't feel sad or anything if you didn't, but it would be kind of nice.
2, You seem to know a lot about addons, would you be willing to look through my MIDI addon's files, and find out what's wrong? It keeps giving me the "TypeError: expected object" error when I load construct, and I've already needed to clear my cache 3 times, spent over 2 hours trying to fix it, then gave up on it, and created a forum post. The files are at github.com/dk865/MidiPro_Construct3/tree/main/MidiPro
If you can't do either of those, it's fine. I made a forum post about the second one but it's waiting for approval. Again, thanks a lot!
As far as I know, effects cannot be changed into behaviors. Is there a 2 effect limit, I have done more than that.
For addon on dev I use c3ide2 to generate the correct addon format and also a server for faster iteration in developer mode and no need to clear cache.
github.com/ConstructFund/c3ide2-cli
With the free version you can only use 2. Would you be willing to look at my Github addon? If not, that's okay, thanks anyways!