DeformQuad (Construct 3 Effects)

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    Extension
    DeformQuad

    Deform a quad image within the boundary of an object using relative vertices with the object.

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  • Did you add transparent border around all images in your project, not just the one with the effect? Do you have a sample project I can test and debug with?

    • Hi Mikal, I know this was a while ago now but I am revisiting this and trying to overcome this same issue.

      I can try and send over an example showing the issue but to describe again:

      It is a single PNG image that is transparent right to the edges of the image with only some non-alpha parts within the image. The non-alpha areas are a solid colour (red) which is what is then seen as a thin border of the whole image (the 4 sides).

      Again it only happens when using tri or bilinear sampling.

      Hope you can help.

      • Hi, sure upload a link to the project (I use sendgb.com to share files, but whatever works for you.)

        In general I use 3DShape or 3DObject to do what I used to want to do with this effect these days.

        • Hi Mikal,

          Thank you for looking into this for me, much appriciated.

          Please find the example file.

          dropbox.com/s/34hvsxd8k4ojtcz/deform_issue.c3p

          Please drag the arrow icons to see the issue in play.

          Thanks

          • I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.

            • That's a real shame, but thank you for taking a look.

              Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(

              I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".