Deform a quad image within the boundary of an object using relative vertices with the object.
Hi Mikal,
Thank you for looking into this for me, much appriciated.
Please find the example file.
dropbox.com/s/34hvsxd8k4ojtcz/deform_issue.c3p
Please drag the arrow icons to see the issue in play.
Thanks
I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.
That's a real shame, but thank you for taking a look.
Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(
I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".