Not a straight example but the idea is listing available index then remove them later one by one: dropbox.com/s/gkmisirvgeraiqx/tempel_simpel.capx
dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
What you are doing actually scaling object. Use layer scale instead
Yes because without 'For each' the expression already evaluate which instance has less or more than specified x position. It would be useful in situation where object has boolean variable as condition true/false state to set some action and toogle the state.
Put 'Trigger Once' outside 'For each' subevent. Check again all instance variable direction.
Spin-spread-sprout-store-slip
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Not every time the cube touch bubble double jump will recover. Since there isn't any power up, a double jump tank/counter will be great addition to store how many double jump available to be used later.
To makes the local variable works as intended a 'static' option should be checked beforehand.
A side scrolling background to gives you an idea: dropbox.com/s/hado7a9h3uy9nyu/moving_bacground_vari.capx
Seems the user never post any single word in forum. Hope he will reach you soon.
Give it a delay so the event doesn't run too quickly:
As long as the object exist in a layout wherever they were calling it should be fine. Doesn't matter if you put them in separate layout too.
Member since 22 Feb, 2012