I promise this one will be chaotic & put your cpu into stress: dropbox.com/s/tc9v75lb6xizh86/bullet_ascendant.capx
Utilize path finding or make the wall pushing back the enemy.
Here simple use of pathfinding: dropbox.com/s/fumc7ctko35r68r/tap%20path.capx
Pushing example: dropbox.com/s/glhoiswi4vc4r6z/auto_missile.capx
dropbox.com/s/gbxtltho24uy8nr/push_player.capx
Tried refresh the game many times but just stuck at screen with "New Best Time!".
Anticipation jump? Have a look: dropbox.com/s/a5bzym3aex89j70/platform_slope.capx
Probably not. There are some attempt already. However I appreciate for you consider sharing the source since I do puzzle games too.
Use particles object then adjust it's properties until match your reference. It is one-shot type particles for sure.
Work just fine in my desktop:
Probably a problem with graphic driver. Try to update it or reinstall Construct.
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HUD essentially just 2D layer with scrolling & scale rate set to 0 so the visual elements anchored all the time on screen.
Family & Hierarchy what you are after. For simpler situation such as grouping instances of same object you can use instance variable as tagging system that refer to that group.
A simple use of pathfinding: dropbox.com/s/fumc7ctko35r68r/tap%20path.capx
Side scrolling combat reminds me to "Spirit Engine". Perhaps the combat terrain doesn't match what it seems from top down exploration.
Opposite direction have angle difference 180 degree. You coudn't be wrong using addition or subtraction by 180 degree, either works. Incorporate Anglelerp if easing is mandatory.
Member since 22 Feb, 2012