Works for me: dropbox.com/s/805e1efmsjxx04l/pick_anim_based_variable.capx
The rest value order would be consistent if you put number as sorting reference (first row): dropbox.com/s/o2vudqchkda064t/sorting%26associate.capx
Sorting string is all about length which priority is the longest put first in first row.
Isn't that player_id is number? If so you need to convert the string from local storage using int. I think you confused yourself between key and item value.
Set Color example: dropbox.com/s/0o05icsmntaqoy7/indexing_color_test.capx
I promise this one will be chaotic & put your cpu into stress: dropbox.com/s/tc9v75lb6xizh86/bullet_ascendant.capx
Utilize path finding or make the wall pushing back the enemy.
Here simple use of pathfinding: dropbox.com/s/fumc7ctko35r68r/tap%20path.capx
Pushing example: dropbox.com/s/glhoiswi4vc4r6z/auto_missile.capx
dropbox.com/s/gbxtltho24uy8nr/push_player.capx
Tried refresh the game many times but just stuck at screen with "New Best Time!".
Anticipation jump? Have a look: dropbox.com/s/a5bzym3aex89j70/platform_slope.capx
Probably not. There are some attempt already. However I appreciate for you consider sharing the source since I do puzzle games too.
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Use particles object then adjust it's properties until match your reference. It is one-shot type particles for sure.
Work just fine in my desktop:
Probably a problem with graphic driver. Try to update it or reinstall Construct.
HUD essentially just 2D layer with scrolling & scale rate set to 0 so the visual elements anchored all the time on screen.
Member since 22 Feb, 2012