Object using orbit not activating collision check event, but first one is?

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Very simple code without excess options (15 events for server and 11 events for client)
  • Even if they are a exact copy only the first one works fine...

    Layout image tinyurl.com/2hmg9g3j

    Events image tinyurl.com/2gshzvdb

    I even re-did the collision event by using LOS to get a prefect replacement, still first one works perfectly but any other ones don't work at all!

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  • The nature of event is always picking last picked or last created instance so a condition "filter" required to pick proper instance to runs action over. Use loop 'For each' so every instance will execute the correspond event.

    Maybe I am missing something about collision you talking about. It is a LineOfSight you are referring to?

  • The nature of event is always picking last picked or last created instance so a condition "filter" required to pick proper instance to runs action over. Use loop 'For each' so every instance will execute the correspond event.

    Maybe I am missing something about collision you talking about. It is a LineOfSight you are referring to?

    Did that, no change...

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  • Did you check the collision property one by one all or all at once? If that is done already probably not so correct logic you put in events. Show us where and how the collision should occur.

  • Did you check the collision property one by one all or all at once? If that is done already probably not so correct logic you put in events. Show us where and how the collision should occur.

    1 by 1, and i use hidden object to tell it where to flip, they are in the image. It's suppose to toggle a boleen and flip orbit angle. Pretty simple. Fixed it! Thanks for the help!

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