alextro's Recent Forum Activity

  • Khaz

    Do yo have any experience creating multiplayer games before?

    I really have no idea and doesn't have a plan to include them for my puzzle game this time around.

    I do want to learn this subject as the time goes.

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  • This is might be what you are trying to accomplish:

    Break_Block

  • Create this for learning purpose.

    Actually I'm learning to use function, so I applied them in this platformer.

    What I'm trying to show is creating enemy only when they are about to appear on screen.

    How could I forget the capx.The file

  • xanxion

    Sorry for late response. Yes I thought about making the game maybe in 2 mode:

    • Rain of blocks, which is falling block could do extra combo

    &

    • Casual play. More like puzzle solving on fix amount of blocks

    Current progress more focused on spriting & applied extra mechanism.

    Glad someone still looking the demo <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cappdog

    Not just only the character is beauty. but also the environment as well.

    So is it a side-scrolling RPG?

    Leandrus

    We got common enemy... I mean similar alien design. lol

  • Keep the progress! I'd like too see extra feature on gameplay. Like put or drop some item after defeating boss, or gain experience that add up to offense/defense.

    The gameplay was fun, though it need more variations (or pace?).

    Best luck for Schoolyard Snodown.

    Strange enough to know this thread was start about 2 years ago, and now it is pop again.

    I usually don't play much 3D games. recently I am playing these games:

    • Rayman Legends    >> challenging platformer, using gamepad intensively (PC)
    • Shift It   >> sliding puzzle on Android
  • Sure try it.

    Update version is here:

    https://www.dropbox.com/s/zue2uv3wfilzrt5/collapse_puzzle_rev.capx?dl=0

    On this version I made them simple without music, text, score, neither animated background.

    Added speed acceleration & fancy dash effect

    It even faster & snappier!

    live updatealextro2013-10-31 09:31:15

  • Great to have someone in the same boat! My intention is to create working demo as a basic mechanic for fully complete game.

    ThunderZ

    Nice suggestions! I thought about 2 mode: one is level target score and second is clear all blocks.

  • ghost

    Sure sharing will help improve the game development. At this stage I focused on performance and stability. I haven't really play Mr. Driller. So thanks for telling me what my demo looks like.

  • Blocksy, prove of code to achieve collapse puzzle like game.

    Tap on touch device or click using mouse to pop & crush all the blocks.

    I provided the capx, maybe someone could learn something from it and improve his/her own puzzle!

    <scroll down a bit for capx>

    Tell me what you think alextro2013-10-14 15:39:54

  • Working sample:Blocksy

    [/IMG]

alextro's avatar

alextro

Member since 22 Feb, 2012

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