How do I stop my game from crashing?

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Minimalist Crash Balls is a game where the goal is to hit the ball on the portal, with 20 different levels :)
  • Hi, my game has started crashing for some reason. It isn't beacuse of thousands of objects or anything. It just crashes at about 100. Is there an infinit loop or something? I can't find anything...

    Game: https://drive.google.com/file/d/1sAYsMjl3aAtr2YMJJfq-kHbU2tXKLk4_/view?usp=sharing

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  • It's level spawning section that make the system crashed. Add trigger once under condition at event 171 & 172 for quick fix.

    Something like:

    + PC1: [X] Is overlapping LevelBlock

    + System: Trigger once

    -> System: Create object LevelBlock on layer "Level" at (floor(PC1.X÷528)×528, floor(PC1.Y÷368)×368), create hierarchy: False, template: ""

    + PC2: [X] Is overlapping LevelBlock

    + System: Trigger once

    -> System: Create object LevelBlock on layer "Level" at (floor(PC2.X÷528)×528, floor(PC2.Y÷368)×368), create hierarchy: False, template: ""

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  • It's level spawning section that make the system crashed. Add trigger once under condition at event 171 & 172 for quick fix.

    Something like:

    + PC1: [X] Is overlapping LevelBlock

    + System: Trigger once

    -> System: Create object LevelBlock on layer "Level" at (floor(PC1.X÷528)×528, floor(PC1.Y÷368)×368), create hierarchy: False, template: ""

    + PC2: [X] Is overlapping LevelBlock

    + System: Trigger once

    -> System: Create object LevelBlock on layer "Level" at (floor(PC2.X÷528)×528, floor(PC2.Y÷368)×368), create hierarchy: False, template: ""

    I tried this but it still didn't work... I found that it has to do with you comming close to the spawner after a few rooms. I belive that it has something to do with either the spawning or the pathfinding of the enemy.

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