The engine can be used to make ads(optionally one file), of course it can do small exports.
Nobody really cares what the export size is for desktop anyway.
C3 runs on any modern computer so long as it runs a modern browser.
That's true cross compatibility, not "ehh it might work on Linux, have you tried Wine?"
Check the release log, then look at the other engines logs.
Unity, yep, the others... not so much.
Sorry, but if you were to say that C3 isn't for hobbyists, then I would have to agree.
Then again I can't expect people to develop it, and have it be free, because I don't expect the developers to be hobbyists either. They did that, now they don't. They quit their day jobs.
I also agree that deving without an existing income is next to impossible.
Gamedev sucks. Don't do it if it's not all you think about.
Anything exported with NWJS is not going to be small, so again, I don't really know where you are getting this from, maybe it's just me but I like to make my platform executables small. after you said this I even went to the free trail and exported one of the sample projects with like 3 sprites on screen and ended up with a 100+mb file. . (this is because it complies with a browser)
True, C3 runs on browser, but again lol, it will never be on the performance level of native compilation, I really don't know many game engines that don't have cross-platform compatibility these days ( imgur.com/gk8Gn36 ) <- directly from the godot engines website.
My point was that if something like Godot can be 100% completely free with no catch, have complete cross-platform capabilities, native exporting & 3d support then C3 is charging $20 a month literally just for the event sheet system and that's all.. (that.. I would happily pay that for the same features)
C3 is updated pretty often, but are these updates substantial enough to compare with other engines ? imo they are not. (also, take a look at the Godot github, it's updated like every hour, you just have to compile the engine yourself which really is not that hard)
I don't think game development sucks at all lol, in fact I love it or else I would not be here commenting on game engines of all things :p But I do agree, don't do it if it's not all you think about.
Mmm, i'm still not convinced that you own what you make in C3, if you don't keep paying you loose it all, that's rent to use not make to own..
I am not sure what you mean, you are saying that C3 is not for hobbyist ? who's it for then?