dos88's Recent Forum Activity

  • > All I can find is the download for the capx files, where exactly do you download the actual plugin & behaviors ?

    >

    The very first post has the link. There is a heading called 'Plugin' to a 7zip file which contains the plugin.

    Ah! Thank you.

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  • All I can find is the download for the capx files, where exactly do you download the actual plugin & behaviors ?

  • It took me a few minutes to figure it out

    But I do have a problem as I am trying to associate an image (heart) to the time thats taken away

    Do I need to set it so that Health1 starts before the other two groups (Health2) & (Health3) ? Since, with the way I have it now it's counting both Health1 & Health2 every x seconds at the same time, I need to have it so that after Health1 x seconds finishes it starts the Health2 every x seconds. Thanks for the help man

    PS : Fixed, major mistakes on my part! Thanks for the help Carbincopy

  • every x sec - 10 from life

    on event + life

    on event - more life

    Thanks for the reply.

    But this has me a little confused, if I set every x second - 10 from health than I cannot specify when the timer countdown actually hurts the player, as soon as you run the layout and it hits -10 seconds it hurts the player, I'm looking for a way so that when a timer goes down from say 600 once it gets to 30 = hurts player, 20 = hurts player etc. etc.

  • I'm looking to have a system based on a global time that starts at a certain number, say 600, and begins to countdown slowly, once it gets in the low numbers say 10 - 0, I want to have the player get hurt and or killed.

    I have been looking in to number countdowns but I for the life of me cannot figure out how to associate Health with a timer. Could anyone point me in the right direction ? Any advice and or help would be great!

  • Figured it out.

    I had the "IsAntiHero" event in the same section as the IsActive event so they were conflicting... wow lol I Really have been up way too long....

  • I have gotten stuck

    When I run my game the way I have it now everything seems to work fine, my sprite goes through an animation change and goes back to its default sprite, what i'm trying to have done is Under the "On Animation "Wash" has Finished" there is"IsActive" instead of "IsAntiHero" running because my "IsAntiHero" platformer events are not working when called by the on finished shown in the image.

    When I change it from "IsActive" to "IsAntiHero" It does correctly change the sprite to the AntiHero sprite except there are no animations such as Idle, Walking etc yet I can still move the Hero around just with no animation.. I have tried for a few hours now trying to get this to work correctly and I'm at a loss

    Sorry if im not being clear, I have been up wayyy too long.

  • I noticed the whip and immediately thought, Castlevania!

  • Very cool! :D

  • Amazing work man, I really can't wait to play with this.

  • Some cloths, but a friend of mine bought me a small collectible Spock figurine that I love (from the original series), in return I bought him a model of the Delorean from back to the future.

  • Goo & Underhill are my top 2 favorites so far.

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dos88

Member since 21 Nov, 2011

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