AlceX's Recent Forum Activity

  • That looks like a really interesting read, thanks! I'll look into the Paster plugin.

  • Hi everyone!

    I'm currently trying to make a mobile game where you can mold a 2D piece of clay. The idea is that you start with a blob and have to mold them with touch gestures into specific shapes. Below I'm sharing some concept images of how the mechanic is meant to work.

    I'd be really grateful for any ideas on how to implement this. The clay will only be able to be controlled from certain points, so one idea I had was to draw the shapes as splines with anchors and control handles (basically how Illustrator's pen tool works), but I'm not sure if this is possible in Construct. Maybe some solution involving physics and joints might be better?

  • Thanks for these! Learning currently how to write my own addons and these kind of examples are of great help :)

  • That cube movement on the sloopes looks smooooth. Nice work!

  • Question: is it possible to submit various entries to the contest? Me and a group of friends want to make a game for the contest, but I'd also like to submit a solo entry if possible.

  • Looking at the trailer the worlds and art are really nice, will keep my eye on this!

  • Oh I see, thanks for the feedback!

  • Hi everyone! Just released the demo for a new idea I'm working on: a top down exploration game in a world of eternal night.

    You can play the demo over at the arcade! Based on the reception to this demo I'll decide whether to keep on working on this game or not, so any feedback is appreciated!

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  • Yay, it's finally out Been looking forward it, I'll be downlading and trying it out today.

  • Art style looks great! Would love to try it out.

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  • Interesting trick! Thanks for the help

  • Hi everyone,

    Was working with families in C2, and began to wonder if there's a way to know the object type from a family event. For example, say we have the family Enemies with the sprite objects Enemy A, Enemy B, Enemy C, and I have the event "On Enemy collision with Player". I'd love to be able to add a sub-event along the lines of "if Enemy.type = "EnemyA"", but I'm not sure if there's any attribute like Enemy.type.

    Of course, I could do this with a family instance variable, but I was wondering if there was any way to do it with system attributes.

    Thanks in advance!

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AlceX

Member since 29 Jun, 2015

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