AlceX's Recent Forum Activity

  • Dreams and Reality - A hand drawn platformer about climbing your dreams

    http://www.kongregate.com/games/AlceX/d ... nd-reality

    viewtopic.php?f=148&t=178919

    1,000 - 3,000 Plays

    Hope you enjoy it!

  • Hi everyone!

    I recently released my C2 game Dreams and Reality. It's a 15 minute long artsy platformer where you play as a little guy after his goals. To grasp them, you will have to “dream”, thus creating cloud-like platforms that you can jump on to reach places that are unreachable otherwise.

    The game features a solo piano soundtrack and hand drawn pencil and charcoal art. If you like the sound of it, you can play it here!

    Hope you enjoy it! If you do, I'd really appreciate it if you left your rating.

    Here's a few other links that may be of your interest:

  • MadSpy Thanks!

    Zed2100 Lots of interesting ideas there! Will think about them.

  • Wow, glad you think so! I'm trying to see how the initial reception goes, if there's interest I'll make a fully fledged version.

  • Here you go, I hope you enjoy it! http://www.kongregate.com/games/AlceX/d ... nd-reality

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  • And it's working now! Dunno if it was Kongregate's servers, or if their support did something (they didn't answer), but the game appears to be working okay.

  • Hey! Tried out what you told me. Apparently "preview" is something Kongregate adds. Nevertheless, it didn't work :/ It's kinda annoying too, I've uploaded another C2 game I made to Kongregate and it worked fine. Maybe it has to do something with size? (the other game I uploaded was way smaller)

    Thanks anyways! Will try contacting Kongregate support.

  • Have you thought of using a boolean variable and a timer?

    You can create an instance variable for the player of boolean type (something like "isInvincible") and local static variable "timer" (the static part is important! It won't work otherwise).

    To the initial collision detection add the condition "X isInvicible" (so the player will only be hurt when "isInvincible" is false). And now, when the player is hit, set "isInvincible" to true and set "timer" to 1 second.

    Add another event with the condition "isInvincible". This block should countdown the timer, so add the action "Subtract dt from timer" (dt is the value you need to subtract). Add a subevent with the condition "timer < 0", and there make "isInvincible" false again.

    If the effects, knockback, freezing and stuff affect the player, program them in the player sheet. If they affect the enemy, program them in the enemy sheet.

  • Hi everyone!

    I've been trying to upload my game to Kongregate following the instructions in this tutorial. (export as kongregate, upload index.html as "game file", and upload a .zip of everything else as "additional files"). The files seem to upload without any problems, but when I preview the game, I get this error:

    Looking at Chrome's console, I see these errors:

    Anyone have an idea of what I could have gotten wrong? Or is it probably a problem with Kongregate's servers? Here are the game files in case you can see anything suspicious there (right click and "view image" to see the whole thing):

    Thanks in advance!

  • Oh, good idea, thanks. But, I still wonder if there's anyway to do it without families...

  • Hi! I was wondering if there's anyway to detect when a object collides with an object that has the "Solid" behaviour. To be more specific, I have an object with the "Bullet" behaviour, and I want it to destroy itself when it collides with a "Solid" object.

    Thanks in advance!

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AlceX

Member since 29 Jun, 2015

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