AlceX's Forum Posts

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  • Here you go!

    Changed the initial layout like this.

    Had to disable these lines though because they'd prevent you from creating a room after you recieve the room list.

    Thus, the game code looks like this.

  • I'll check it out tomorrow. If I haven't sent it by Saturday bump the topic.

  • I didn't attempt fixing it, but the idea I got from looking at your code is that you need to connect to the signalling server before you can request the room list.

  • If you share your project or a screenshot of code we'll be able to see what's wrong.

  • If you make a new thread with a title stating your question clearly you are much more likely to find someone to help you. I'm guessing a lot of people look at your thread and skip it because they don't want to read the three pages to understand your problem.

  • Cool idea! Might be useful to add a TipClip section in the tutorials so that more people can find it.

  • If I recall correctly, everything will always turn into a string so there isn't much you can do about it, just make sure to convert everything into an integer (with "int(value)") whenever you need to use them.

  • Here's a basic template I've been working on lately. It's the base for a pseudo-3D racer like Out Run or Pole Position implemented in Construct 3. Based on this javascript implementation: https://codeincomplete.com/posts/javascript-racer/ Performance could definitely be better, but it works! You can get the C3 source and try out the demo here: https://alcex.itch.io/psuedo-3d-racer-in-construct-3

    If you have any question on how it works don't be afraid to ask here :)

  • Congrats dop2000!

  • Lovely video, looking forward to participating!

  • Awesome! Thanks for the tutorial oosyarg, will be trying out the different alternatives to see what fits my game best :)

  • That looks like a really interesting read, thanks! I'll look into the Paster plugin.

  • Hi everyone!

    I'm currently trying to make a mobile game where you can mold a 2D piece of clay. The idea is that you start with a blob and have to mold them with touch gestures into specific shapes. Below I'm sharing some concept images of how the mechanic is meant to work.

    I'd be really grateful for any ideas on how to implement this. The clay will only be able to be controlled from certain points, so one idea I had was to draw the shapes as splines with anchors and control handles (basically how Illustrator's pen tool works), but I'm not sure if this is possible in Construct. Maybe some solution involving physics and joints might be better?

  • Thanks for these! Learning currently how to write my own addons and these kind of examples are of great help :)

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